Realm Vs Realm Plans Revealed
Expanded RvR Lakes Instead of relying solely on the 4 battlefield objectives, 2 keeps, and 2 warcamps that have been…
Variety Content Creation
Expanded RvR Lakes Instead of relying solely on the 4 battlefield objectives, 2 keeps, and 2 warcamps that have been…
Core Design Has 5 flags that function in a line. Each flag is proximity based. You cannot capture a flag…
Core Design Powerballs and Flags are 3 second interaction objects. Powerballs grant a stack to their holder on scenario tick.…
This scenario is completely unique and does not follow universal design elements. The only scenario with this game type is…
Core Design Kills generate 3 scenario points. Uses interaction flags that generate 3 scenario points per tick. Interaction flags have…
Core Design Kills grant 5 scenario points. These scenarios have 2 "primary" flags that passively grant 8 scenario points per…
Core Design Kills grant 1 scenario point. Flags generate scenario points on tick based on the maximum number of flags…
Core Design Kills grant 0 points. If less than half the faction's population is in the designated area, -10 points…
Core Design Kills grant 2 scenario points. Owning your own flag passively generates 3 scenario points every scenario tick. Holding…
Core Design Kills grant 5 scenario points. Three different destructible objects. 1 with 100 stacks, 1 with 200 stacks, 1…
Scenario Information Scenarios are won when one side reaches 500 points. All scenarios have a 15 minute timer. At the…
The Phase 3 test that I was a part of took place on 22/06/2023 and the purpose of this test…
Apothecary Apothecaries create potions. On interbellum, ALL potions share a single 2 minute long cooldown. In addition, super long duration…
Tier Tutorial This tier is meant for people to learn the basic concepts of their class and of the RvR…
Interbellum Balance Team Interbellum does not seek to emulate Warhammer Online - we want the freedom to make whatever changes…
Archmage -> Adept of Ghyran, Azyr, Hysh Archmages use Winds of Magic. Every 3 seconds, they will gain 1 stack…
Chaos Undivided The following sub-mechanic is shared for all chaos units on Interbellum. There are 4 chaos corruption debuffs that…
Bright Wizard -> Pyromancer, Arsonist, Battle Wizard Bright Wizard mechanic is Combustion. Base is 0, max is 100. Your abilities…
Black Orc -> Fighta, Warboss, Butcha The primary mechanic for Black Orcs is now Fightiness. Fightiness has a base of…
Dwarf Warrior -> Ironbreaker, Hammerer, Longbeard Dwarven Warriors still use Grudge as their primary mechanic. Oathfriend no longer exists so…
Sorcerer -> Dominator of Ulgu, Ghur, Shyish Sorcerers use the fickle winds of magic as their primary mechanic. Every 3…
All of the following is subject to change as player population expands and as we obtain player distribution data. We…
Weapons will have zero combat stats on them. All of the stats you would expect from them have been redistributed…
Dawi (Dwarfs) Dwarf Warrior (Ironbreakers) Iron breakers are standard tanks with a heavy focus on armor. They equip axes and…
Pretty much every mention of morales is replaced with adrenaline. As we are changing the primary way these abilities are…
Interbellum is a PvP-centric MMORPG. This means NPC farming for materials needed to craft things for PvP is not a…
All 24 base classes on Interbellum will have semi-unique gameplay loops. There will be no mirroring or quasi-mirroring like existed…
Crowd Control Mass is the stat that adjusts crowd control durations. Minimum value is 0, maximum is 8, and base…
Primary Stats Essentially provide a block of secondary stats for cheaper than their total item power level. Primary Stats are…
General: • There will be horizontal and vertical progression, every few seasons. Item level will change based on a certain…