
Scenario Information
- Scenarios are won when one side reaches 500 points.
- All scenarios have a 15 minute timer. At the end of this timer, whichever team has the highest score wins.
- Scenarios tick every 15 seconds. Any passive points gained for objectives are earned then. Points earned for active objectives and kills are earned on completion.
- All players respawn for both teams on a 45 second interval.
- As such there are 60 ticks and 20 spawns in a scenario that lasts the full 15 minutes.
- Scenarios in general will not have spawn guards. Instead they will have invulnerable NPC(s) which provide as an aura 4 stages of a spawn buff.
Stage 1 lasts 4s and grants 25% outgoing damage and 25% damage reduction.
Stage 2 lasts 8s and grants 25% outgoing damage and 25% damage reduction.
Stage 3 lasts 12s and grants 25% outgoing damage and 25% damage reduction.
Stage 4 lasts 16s and grants 25% outgoing damage and 25% damage reduction.
Essentially you are immune to damage and deal double damage while in spawn. This effect is reduced over time after you leave spawn as a method of spawn protection and comeback design.
Scenario Selection

Scenario Universal Design Explained - Interbellum
General information on how the scenarios will work when the game is released.
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00:00 Introduction
00:42 Scenario Information
03:30 Scenario Selection
05:36 List of Scenarios[+] Show More