
Core Design
- Kills generate 3 scenario points.
- Uses interaction flags that generate 3 scenario points per tick.
- Interaction flags have a 5 second interaction cast in order to take them. Interaction casts are broken when hit by any enemy ability regardless of pushback immunity.
- You can only take flags if you own a linked flag.
Dominated Design
Condition: Your faction owns all flags in the scenario AND has 100 more points than the opposing faction. Result: Points generated by flag ticks are increased by 500%. Points generated by kills are reduced to 0.
Comeback Design
Condition: Your faction has 150 points less than the other OR the opposing faction has all flags in the scenario. Result: Points generated by flag ticks are increased by 100%. Points generates by kills are increased 300%.
Scenarios
Blood of the Black Cairn
Is a 12 v 12 scenario with 5 flags.

Logrin’s Forge
Is a 24 v 24 scenario with 7 flags.

Onslaught Scenario Mechanic Explained - Interbellum
A rundown of the core mechanics and design of the Scenario.
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