Non – Class Unique Items
Below, we’ve listed out all the Uniques that are usable by any class in the game, and therefore focus on generic effects rather than class-specific ones. There are currently 13 class-agnostic Unique items in the game, which is more than any individual class has by at least four.
|Up to a X% chance to trigger a poison nova that applies X Poisoning damage over 5 seconds to enemies in the area.
|Lucky Hit: Up to a X% chance to deal X Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.
|Fists of Fate
|Your attacks randomly deal 1% to X% of their normal damage.
|Lucky Hit: Up to a X% chance to Freeze enemies for 2 seconds.
|Gain X% Damage Reduction. In addition, gain +4 Ranks to all Skills.
|Melted Heart of Selig
|Gain 30% Maximum Resource. In addition, when you take damage, drain X Resource for every 1% of Life you would have lost instead.
|If a Core Skill hits 5 or more enemies, X% of the Resource cost is refunded.
|You leave behind a trail of frost that Chills enemies. You deal X% more damage to Chilled enemies.
|Gain X Thorns.
|Ring of Starless Skies
|Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by X%, up to a maximum of 40%.
|Effects that Heal you beyond 100% Life grant you a Barrier up to X% of your Maximum Life that lasts for 8 seconds.
|The Butcher's Cleaver
|Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by X% for 4 seconds.
|Increases your Critical Strike Damage by X%.
Barbarian Unique Items
Below, we’ve listed out all of the Unique gear pieces that are only usable for the Barbarian class. Currently, Barbarians have nine different Uniques available to them — the most of any class by one.
|After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain X Fury. This cannot happen more than once every 30 seconds.
|Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are slowed by X% for 3 seconds.
|Increase Frenzy's maximum stacks by 2. While you have maximum Frenzy, your other Skills gain X% increased Attack Speed.
|Fields of Crimson
|While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts X Bleeding damage over 6 seconds. Enemies standing in the pool take X% increased Bleeding damage.
|Gohr's Devastating Grips
|Whirlwind explodes after it ends, dealing X% of the total Base damage dealt to surrounding enemies as Fire damage.
|Upheaval ignites the ground, Burning enemies for an additional X damage over 3 seconds.
|Death Blow creates a shockwave, dealing X% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow's Cooldown.
|Rage of Harrogath
|Lucky Hit: Up to a nX% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites.
|Ramaladni's Magnum Opus
|Skills using this weapon deal X% increased damage per point of Fury you have, but you lose 2 Fury every second.
Druid Unique Items
Below, we’ve listed out all of the Unique gear pieces that are only usable for the Druid class. Currently, Druids have eight different Uniques available to them.
|Greatstaff of the Crone
|Claw is now a Storm Skill and also casts Storm Strike at X% normal damage.
|Gain a bonus when you kill with a Shapeshifting Skill. Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for X when damage is first dealt.
|Werebear form is now your true form, and you gain +2 Ranks to all Werebear Skills.
|Mad Wolf's Glee
|Werewolf form is now your true form, and you gain +2 Ranks to all Werewolf Skills.
|Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.
|Your Earth Skills are now also Werebear Skills and Fortify you for X.
|Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush, which guarantees Critical Strikes for X seconds.
|Lucky Hit: Storm Skills have up to a X% chance to grant X Spirit.
Necromancer Unique Items
Below, we’ve listed out all of the Unique gear pieces that are only usable for the Necromancer class. Currently, Necromancers have eight different Uniques available to them
|Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing X% increased damage and with a X% larger radius per additional Corpse.
|Blood Artisan's Cuirass
|When you pick up X Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
|Your Darkness Skills Chill enemies for up to 40%. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate X additional Essence against Frozen targets.
|Bone Spear leaves behind echoes as it travels that explode, dealing X damage.
|Blood Surge casts a mini nova on your Minions, dealing X damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
|Greaves of the Empty Tomb
|Create desecrated ground beneath your Sever spectrers as they travel, damaging enemies for X Shadow damage over 2 seconds.
|Howl from Below
|Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by X%.
|Ring of Mendeln
|While you have 7 or more Minions, you gain: Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for X Physical damage.
Rogue Unique Items
Below, we’ve listed out all of the Unique gear pieces that are only usable for the Rogue class. Currently, Rogues have eight different Uniques available to them.
|Hits with this weapon increase your Attack Speed by X% for 4 seconds, up to X%.
|Your Core Skills deal X% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.
|Cowl of the Nameless
|You gain X% increased Lucky Hit Chance against Crowd Controlled enemies.
|Eyes in the Dark
|Unless it hits a Boss or Players, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap's Cooldown is increased by X%.
|Grasp of Shadow
|Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to an X% chance to summon a Shadow Clone that mimics your attack.
|The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain X Energy. This can only happen once per cast.
|Lucky Hit: Hits with this weapon have up to an X% chance to deal double damage and Knock Back the target.
|Word of Hakan
|Your Rain of Arrows is always Imbued with all Imbuements at once.
Sorcerer Unique Items
Below, we’ve listed out all of the Unique gear pieces that are only usable for the Sorcerer class. Currently, Sorcerers have eight different Uniques available to them.
|Esadora's Overflowing Cameo
|Upon collecting Crackling Energy, there's a 10% chance to release a lightning nova, dealing X Lightning damage.
|Your Critical Strike Chance is increased by X% of your Movement Speed bonus.
|While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing X Fire damage.
|Gloves of the Illuminator
|Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals X% less damage.
|Enemies that die while Frozen have an X% chance to unleash a Frost Nova.
|Rainment of the Infinite
|After using Teleport, Close enemies are Pulled to you and Stunned for X seconds, but Teleport's Cooldown is increased by X%.
|Staff of Endless Rage
|Every 3rd cast of FIreball launches 2 additional projectiles.
|Staff of Lam Esen
|Charged Bolts pierce, but deal X% less damage.