Scenario Type: War Ball
Size: 12 Vs 12
Time Limit: 15 minutes
Victory Conditions: 500 points
Scoring: 10 points per player kill, 12 points per player kill while holding the War Ball, 3 points every 5 seconds while holding the War Ball.
Overview
The Dragon Mage Eridial was one of the most promising young mages ever to study in the White Tower. When he left to seek out the dragon that would be his mount, he took with him what he thought was great knowledge in the art of imbuing items. With his mount tamed and his drive to increase his skill gnawing at him, he created the Amulet of Dragon’s Breath. This incredibly potent magical item was created to harness the essence of the dragon and unleash it at the user’s request. Eridial’s skill was not as great as he assumed, however, and when he brandished the Amulet, his Dragon, Thiralies, was torn and his essence was forever trapped in the Amulet. Distraught over the death and destruction he caused, Eridial fled deep into the heart of Tor Anroc, the home of his dragon mount, never to be seen again.
Order Strategy
It’s all about controlling the one War Ball and using it for maximum damage. Rush out toward the center, being careful not to fall off the sides into the lava. The thinner paths around the center are risky knockback areas, so watch where you step. The high ground where the War Ball spawns is easiest to defend, especially if you have melee to repel charges, ranged attackers to pick guys off from afar, and a few healers to keep everyone intact.
Destruction Strategy
It’s all about controlling the one War Ball and using it for maximum damage. Rush out toward the center, being careful not to fall off the sides into the lava. The thinner paths around the center are risky knockback areas, so watch your step. the high ground where the War Ball spawns is easiest to defend, especially if you have melee to repel charges, ranged attackers to pick guys off from afar, and a few healers to keep everyone intact.