“The Warrior Priest relies on the blessings of his god to protect him in combat. His zeal for battle further reinforces his Righteous Fury, spreading the strength that Righteous Fury provides to his companions and allies. With the might of the divine strengthening his arm and protecting the faithful.”
Special Mechanic: Righteous Fury
Class Details: Close-combat healers, Warrior Priests use Righteous Fury to power their support and healing magic. Righteous Fury builds up via dedicated prayers and melee combat, and as a result Warrior Priests have to be actively involved on the front lines to be able to support their groups.
As a Warrior Priest, your place is in battle. Your Righteous Fury grows as you strike down the enemy in Sigmars name, and your divine powers grow with Righteous Fury. Thus, to reach the peak of your power you must join in the fight. Your prayers bear the power of your god to take life, or give it back, but they are designed to compliment your melee capabilities. Your blessings bring powerful boons to those around you, but you must be close to the fight for your words to reach them. To do your job you must place yourself at risk, but it is in this risky position which you are most powerful.
The Warrior Priests worship Sigmar, the now-deified warrior who united the tribes of man and formed the Empire long ago. In honor of their legendary patron, the Warrior Priests seek to follow in Sigmars warrior path by purifying the Empire with equal measures of prayer and might. They march into battle shouting holy scriptures even as they bring their blessed warhammers to bear in the name of their god. By proving their devotion and righteousness through valor in combat, they are rewarded with divine powers, which manifest in the form of potent healing abilities. Their presence on the front lines of battle serves as a constant inspiration to the soldiers who march in defense of the Empire. Sigmar is a warrior god, and his priests gain divine favor only by fighting to defend the Empire that he built. The holy symbol of Sigmar is a hammer, and the Warrior Priests have adopted the warhammer as their weapon of choice in honor of their patron. The Righteous Fury of Sigmar fills the Warrior Priest with each swing of their weapon, and this divine power can then be used to fuel their healing magic. This becomes something of both a freedom and a restriction for the Warrior Priest – since all of his magic is powered by Righteous Fury, he can throw himself wholeheartedly into melee combat and then still have resources left to heal with, but at the same time, his healing capabilities become dramatically more limited when there are no enemies in arms reach.
Path of Salvation
The Path of Salvation focuses on divine magic, primarily healing abilities. A player who specializes in Salvation will become a much more powerful healer, although they will still need to place themselves into the front lines of a melee combat in order to build up their Righteous Fury.
Path of Grace
The Path of Grace is centered around melee attacks which inspire and bolster the Warrior Priest and his allies. A Master of Grace will be able to simultaneously wreak havoc upon his enemies with his warhammer and improve himself and his companions, making him an especially valuable player when standing side-by-side with other allies.
Path of Wrath
The Path of Wrath is focused on crippling melee attacks which weaken, hinder, and harass the players opponents. Someone who specializes in Wrath will certainly be the most offensively-focused type of Warrior Priest, as they will be both damaging their enemies and weakening them with each swing of their warhammer.
As a Warrior Priest you will need the following statistics which you can improve using armor sets, weapons, rings, talismans and renown points
Will Power: Increases your healing Power and increases the chance to disrupt enemy spells.
Healing Critical: Increase your chance to do Critical heals.
Wounds: Increases your overall HP. You can never have enough HP.
Armour: Reduces the physical damage you receive from physical damage.
There are many ways to get gear:
- Open RvR: The gear and weapons you get here are for your main spec.
- During RvR: when you kill or lock a zone you will be given medallions according to your level which you can trade for armor and weapons. At the end of a zone if you roll high enough you will be give a color bag with may contain certain tokens that you can trade and get a jewel set. Engineers don’t have defensive jewels set like other classes.
- Scenarios: The gear and weapons you get here are some of the best weapons in game. You gain emblems at the end of every scenario and then you trade the emblems in the vendors in altdorf or inevitable city for your gear and weapons.
- Tome Unlocks: The tome is the book on your menu bar. In there you can do some like achievements i.e kill 100 orcs and get an unlock or get 3 items from a creature and then you trade that for a token in the library in altdorf or inevitable city and then that token in a jewel. There are some nice sets to see. Have a look in the useful links section.
- Tier 4 epic quests: There is one epic quest story line in every area, and once you complete them you are given a choice of 1 item.
- Dungeons & Lairs: Some Dungeons and Lairs can provide some good gear, weapons and jewels as you level up and or for end game. Changes in locations and ways to get end tier gear are happening constantly. Try and keep and eye on game forums.
Changes in ROR
- Soulfire is now a 1s cast but a 4s cooldown to prevent it being spammed with no target as a RF generator.
- New ability added to 15pts in Wrath, In Pursuit, removes snares, roots, disarms, and silencing effects, makes you immune from snares for 5s, and increases your movement speed by 50 while active. Cooldown is 5min. 2h hammer required.
- The core tactic, Divine Fury, now reduces the cooldown of In Pursuit from 5min to 30s.
- The Wrath m4, Avatar of Sigmar, is moved to core, requires level 40, and will place all morales on a 5min cooldown if used. If any other morale is used instead, the normal 60s cooldown applies.
- 2h hammers now grant additional parry strikethrough.
- Hammer of Sigmar requires a 2h hammer to use. It will also always critically hit when improved.
- Sigmar’s Grace is set to a range of 30ft.
- Absence of Faith now has a cooldown of 10 seconds and debuffs incoming healing by 50% .
- The Guilty Soul tactic will not refresh itself on the target.
- Sigmar’s Shield no longer heals if you don’t have enough Righteous Fury for it, only drains 10 Fury on heal (down from 20), and lasts for 10s (down from 20s).
- Cleansing Power will cause you to cleanse either yourself or your groupmates, instead of your entire group.
- Prayer of Righteousness has an internal cooldown of 1s.
- Resurrection Illness now applies a 25% stat debuff, down from 50%, still excluding wounds.
Changes in ROR are happening constantly and its hard to keep up with them all. Stay updated by following the news and patch notes: