“The Black Guard of Naggarond are the favored warriors of the Witch King Malekith, and are given the sacred task of not only serving as his personal bodyguard, but as his heartless enforcers on the field of battle. A Black Guard has no family ties to distract them, they are children of hatred and war and are raised from infancy steeped in battle and blood. “

Class Statistics

Difficulty 95%
Versatility 65%
Mobility 50%

Class Information

Archetype: Tank

Special Mechanic: Hatred

 

Class Details: Fighters specializing in magical defense, Black Guard hate everyone and everything, and use the force of their hate to boost their skills to powerful levels. As the Witch King’s elite bodyguards, the Black Guard are highly trained in neutralizing and eliminating magical attackers, so that they can help prevent an ancient prophecy which claimed that Malekith would be slain by a Sorcerer.

he Black Guard of Naggarond are the favored warriors of the Witch King Malekith, and are given the sacred task of not only serving as his personal bodyguard, but as his heartless enforcers on the field of battle. Those who would become the Black Guard are taken from birth from their mothers. A Black Guard has no family ties to distract them, they are children of hatred and war and are raised from infancy steeped in battle and blood. Each Black Guard has personally sworn an oath of undying devotion at the feet of the Witch King, it is this oath that lights the fires of hatred and scorn deep in their hearts, for no warrior can be greater then the one chosen by Malekith himself.

Black Guards are an offensive tank who utilize hate mechanics very similar to the Grudge of the Iron Breaker. When damage is taken, or Action Points expended it allows the use of certain abilities which can translate into attacks, buffs, or debuffs.

In a group, the Black Guard has a very clear tanking role which will put them right in the mix. They can be specked to serve a variety of play styles which can include increasing block, parry, or focusing on de-buffs and damage. They will pull their weight as well as any Chosen or Black Orc.

The Black Guard has a very simple role in RvR, to rush the enemy with a focus on ranged casters and healers. While they will need a healer themselves to be effective, pairing up with an Chosen or Black Orc could prove to be a very dangerous combination.
 

In a keep siege a Black Guard will likely find themselves trying to hold a doorway or keeping ranged classes busy by charging. In more open situations, a solid tank like this can occupy a number of DPS which would have normally targeted weaker classes. Plan to make room in your warband for plenty of these as they are sure to be popular.

Career Masteries

Black Guards are an offensive tank who utilize hate mechanics very similar to the Grudge of the Iron Breaker. When damage is taken, or Action Points expended it allows the use of certain abilities which can translate into attacks, buffs, or debuffs.

In a group, the Black Guard has a very clear tanking role which will put them right in the mix. They can be specked to serve a variety of play styles which can include increasing block, parry, or focusing on de-buffs and damage. They will pull their weight as well as any Chosen or Black Orc.

The Black Guard has a very simple role in RvR, to rush the enemy with a focus on ranged casters and healers. While they will need a healer themselves to be effective, pairing up with an Chosen or Black Orc could prove to be a very dangerous combination.

In a keep siege a Black Guard will likely find themselves trying to hold a doorway or keeping ranged classes busy by charging. In more open situations, a solid tank like this can occupy a number of DPS which would have normally targeted weaker classes. Plan to make room in your warband for plenty of these as they are sure to be popular.

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Path of Malice

Following the path of Malice means mastering ones rage and molding it into a powerful weapon. The Black Guard who embrace Malice are capable of unleashing powerful attacks fueled by their Hatred. Frequently seen on the front lines, these Black Guard traditionally wield powerful halberds which allow them to cleave through steel and flesh alike.

Path of Loathing

 The Path of Loathing is one of disdain for others, and embracing the belief that none can defeat you on the field of battle. As such, Blackguard of this mastery become unconquerable obstacles that even the most potent of offense will break against. Those who embrace Loathing prefer to work with a tall shield and a strong sword so they can relish in the ringing sound of futile blows falling on hardened steel.

Path of Anguish

 Those who master the Path of Anguish master pain itself. This allows the Black Guard to shrug off even the most potent of magical attacks that would normally pierce their finely crafted armor. Masters of Anguish are traditionally chosen to server as the Witch King’s personal executioners seeking out and destroying the arcane powers that would wish to strike their liege down.

Important Stats

 

As a Blackguard you will need the following statistics which you can improve using armor sets, weapons, rings, talismans and renown points

 

 

Block: Increases your chance to defend against all attacks with a shield.

Wounds: Increases your overall HP. You can never have enough HP.

Toughness: Reduces damage dealt to you by opponents.

Parry: Increases your chance to defend against melee attacks.

Acquiring Gear

There are many ways to get gear:

  1. Open RvR:  The gear and weapons you get here are for your main spec.
  2. During RvR: when you kill or lock a zone you will be given medallions according to your level which you can trade for armor and weapons. At the end of a zone if you roll high enough you will be give a color bag with may contain certain tokens that you can trade and get a jewel set. Engineers don’t have defensive jewels set like other classes. 
  3. Scenarios: The gear and weapons you get here are some of the best weapons in game. You gain emblems at the end of every scenario and then you trade the emblems in the vendors in altdorf or inevitable city for your gear and weapons.
  4. Tome Unlocks: The tome is the book on your menu bar. In there you can do some like achievements i.e kill 100 orcs and get an unlock or get 3 items from a creature and then you trade that for a token in the library in altdorf or inevitable city and then that token in a jewel. There are some nice sets to see. Have a look in the useful links section.
  5.  Tier 4 epic quests: There is one epic quest story line in every area, and once you complete them you are given a choice of 1 item.
  6.  Dungeons & Lairs: Some Dungeons and Lairs can provide some good gear, weapons and jewels as you level up and or for end game. Changes in locations and ways to get end tier gear are happening constantly. Try and keep and eye on game forums.

Changes in ROR

  • Path of Malice’s 9 point ability Get Down! is removed and replaced with Halt, Fool!, which costs 30 hatred, has a 20s cooldown, is a 3s KD and 3s snare (runs concurrently) on enemies and gives a 5s speed buff to self; if Exile is used while this buff is active, it will reduce Exile’s cooldown by half.
  • Rebounding Hatred is the 15pt ability for Path of Malice and it is a 20s channel which increases parry, dodge, and disrupt avoidance by 50% and reflects damage back at attackers. Blast of Hatred is moved to core and using this ability puts all morales on a 5min cooldown.
  • None Shall Pass is now the 5pt ability in the Loathing tree.
  • Force of Fury is now the 13pt ability in the Loathing tree and the armor increase will now stack with everything; it will also be granted to your Dark Protector. 
  • In the Loathing Tree: Terrifying Foe is back to 3pt, Feeding on Pain is back to 7pt, Force of Fury is back to 9pt, Anger Drives Me is back to 11pt, and Wave of Scorn is back to 13pt .

Changes in ROR are happening constantly and its hard to keep up with them all. Stay updated by following the news and patch notes: 

https://www.returnofreckoning.com/

https://www.returnofreckoning.com/forum/viewforum.php?f=42

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