Grenadier | DPS Build

For this build you will need to be level 40 & Renown level 80 to fully utilize the build. The game allows for great versatility  so you will have to modify it to fit you game style. Some might go for more damage (aka glass cannon) some for more survival or somewhere in the middle. It is hard to give a guide for all builds since 1 change in 1 tactics or 1 weapon is a new build. I will attempt to give you a sample  build and the neccessery information abotu this path. What is important and you need to make this path work.


THE GEAR

For this example we will use the Vanquisher set which is a stepping stone set in game as it can be used for both Sniper builds and grenadier builds. Genesis set for jelwery set acuired form bags in RvR maps (Campains) and Scenario DPS weapons you can replace them with Bloodloord wepaons if you like pve. Using this sets & tactics you will have all the ballistic you need. All talismans should be ballistics skill and /  or 1-2 wounds if you feel like you need it.  Try and keep ballistic at 1050 (soft cap) and Wound at a minimum of 700 any less you and  you don’t give enough response time to your healer. Also make sure that you account for potions. I recommend the +100 ballsitic potions and 660 armour potion. Especialy the ballistics potion will save you either renown points or talisma slots. If you can’t affort ther +100 use the +80 versions. As  far as builds go it is pretty simple, high damage low survivavility. In order to survive you need to utilize all the engineering tools at your disposal: Land mines, stifling run, concussion grenade, turret explosion etc. This is the most mobile build of the engineer so be mobile, standing still will probably get you killed.


MASTERIES

Here you can see what skills i prefer for my build. We use the path of Grenadier and the path of Tinkerer.

From Path of Grenadier pick:

Sticky Bomb (Best dot ever)

Phosphorous Shells

Napalm

From the path of Tinkerer pick:

Bugman’s Keg (heal)

Tracer Rounds (15% critical)


RENOWN POINTS

Now that we have our gear and our skills its time to improve them all. It is time to use the renown we have acquired through PVP. In this build we focus on damage and mobility. If you loose mobility, you also losse any chances of survival. Enemies getting close is almost certain death as your defenses are weak, however in this build you have already doted you enemy and with a high damage output the enemy (without heals) should die before you. However a good use of a land mine or concussion grenade could be a life saver.

4 levels of Sure shot gaining 14% critical along with tracer rounds 15% and 14% from gear and weapons we total a nice 43%.

3 levels of Futile strikes to reduce the chance to be critical hit. leaving us with nearly 0% to recieve a critical. It is not great but much better than 15% that you start off with.

2 levels of marksman to top of ballistic a bit and

 1 point that is left i add to vigor just for the hell of it.


TACTICS

Well-Oiled Machine

Masterful Aim

Tracer Rounds

Coordinated Fire


MORALS

Concealment (100% dodge and Disrupt for 7 secs)

Mortal Round (Instant aoe damage)

Cannon Smash (sinbel target 2400 damage & armor debuff)

Hail of Doom (aoe damage 2400)

 

 


PROS & CONS

Positives of Grenadier Build

Excellent single target damage

Very high AOE damage

Great mobility

Negatives of Grenadier Build

Requires some player skill

Medium survivability

High AP Demand (have some potions)


ROTATION(S)

Acid Bomb

Incendiary Round

Signal Flare

Sticky Bomb

Fragmentation Grenade

Fire Bomb

Phosphorous Shells**

**Now static use per situation**


VARIATIONS & GEAR COMBOS

The DPS grenadier builds dont have any variations. The renown is adjusted according ot the gear level. For example If a set is giving you more Ballistics then you reduce the points on Ballistics skill on renown and you add more wounds or ranged critical, whatever you feel you need more.

The main stats you need to aim for in a sniper build are in order of importance

Ballistics (strike through)

Ranged Critical (higher damage)

Wounds (survival)

Futiel Strikes ( Reduced chance to recieve critical) Its best to be at 0% if possible or as close as possible

You can achieve the above stats by using either 1 set and renown points. Mixing gear sets for this path it seems not be very effective, i have nto seen any builds with mix gear for grenadiers. That doesn’t that there are none or that you cant try something out on your own.  There are alot of possibilities and combinations to do and play with according to personal stlyes and idas. Remember noone can tell you how you want / need to play.

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