“The darkest, most sinister and brutal of all the High Elves. The Shadow Warriors are masters of ambush and guerrilla warfare. They strike swiftly and noiselessly with deadly accurate volleys from their longbows, before charging forth to slay any survivors with a flurry of blades.”

Class Statistics

Difficulty 60%
Versatility 70%
Mobility 80%

Class Information

 

Archetype: Ranged DPS

Special Mechanic: Strategic Maneuvers

Class Details: A flexible offensive attacker at any range, Shadow Warriors are skilled at both bow and blade. They pick strategies to best suit the battlefield, and can easily shift from being deadly long-range attacker to a highly mobile medium-range skirmisher. In hand to hand combat, Shadow Warriors are also lethal and can dispose of enemies swiftly with their blades.

The oldest class in High Elf history, the Shadow Warrior came to be while the High Elves were warring with one another and with outside invaders at the beginnings of time. They strike from the shadows using bows and daggers to inflict killing blows before they are ever seen. Shadow warriors use a hit-and-run technique, flanking their enemies and killing them quickly, often without ever being detected. Though Shadow Warriors lack the civility that other classes of the High Elves boast, they do contain a certain measure of grace that few other elves can attain.

The Shadow Warrior is another ranged damage for the high elves. He is also capable of striking from the shadows quickly and quietly without remorse.

 

Career Masteries

The oldest class in High Elf history, the Shadow Warrior came to be while the High Elves were warring with one another and with outside invaders at the beginnings of time. They strike from the shadows using bows and daggers to inflict killing blows before they are ever seen. Shadow warriors use a hit-and-run technique, flanking their enemies and killing them quickly, often without ever being detected. Though Shadow Warriors lack the civility that other classes of the High Elves boast, they do contain a certain measure of grace that few other elves can attain.

The Shadow Warrior is another ranged damage for the high elves. He is also capable of striking from the shadows quickly and quietly without remorse.

shadow warrriro 8

Path of the Scout 

 

The Path Of The Scout focuses on delivering devastating attacks from a great distance.
A Master of this path will prepare patiently and then strike swiftly, unleashing a deadly hail of arrows with grim results. A Shadow Warrior specializing in this strategy will prefer to stand his ground as far as from his enemies as he can, and force them to come to him.

  Path of Assault

The Path Of Assault teaches Shadow Warriors to augment their bow attacks with blades as well. Someone who adopts this strategy will prefer to first cripple their target with bow fire, and will then bring the fight to the enemy instead of remaining back at a distance. While even a specialist in this path will still place their trust in their longbow, they will be able to easily throw an enemy off-balance by charging in to the fight instead of trying to stay back at a distance.

  Path of the Skirmisher

The Path Of The Skirmisher is a strategy for close-quarters combat. Focused on short-distance bow attacks, someone who specializes in this path will still remain mobile while drawing their shots. These nimble attacks grant deadly flexibility to the Shadow Warrior – while he must get much closer to his enemies, he does not have to remain stationary, and is able to draw his targets out into bloody ambushes.

Important Stats

As an Shadow Warrior you will need the following statistics which you can improve using armor sets, weapons, rings, talismans and renown points. 

Ballistics: Increase your damage with all skills and reduce the chance to be dodged.

Weapons Skill: Increases your armor penetration and parry. 

Critical Chance: Increases your chance to deal critical damage ( not the amount). 

Wounds: Increases your overall HP. You can never have enough HP.

Acquiring Gear

There are many ways to get gear:

  1. Open RvR:  The gear and weapons you get here are for your main spec.
  2. During RvR: when you kill or lock a zone you will be given medallions according to your level which you can trade for armor and weapons. At the end of a zone if you roll high enough you will be give a color bag with may contain certain tokens that you can trade and get a jewel set. Engineers don’t have defensive jewels set like other classes. 
  3. Scenarios: The gear and weapons you get here are some of the best weapons in game. You gain emblems at the end of every scenario and then you trade the emblems in the vendors in altdorf or inevitable city for your gear and weapons.
  4. Tome Unlocks: The tome is the book on your menu bar. In there you can do some like achievements i.e kill 100 orcs and get an unlock or get 3 items from a creature and then you trade that for a token in the library in altdorf or inevitable city and then that token in a jewel. There are some nice sets to see. Have a look in the useful links section.
  5.  Tier 4 epic quests: There is one epic quest story line in every area, and once you complete them you are given a choice of 1 item.
  6.  Dungeons & Lairs: Some Dungeons and Lairs can provide some good gear, weapons and jewels as you level up and or for end game. Changes in locations and ways to get end tier gear are happening constantly. Try and keep and eye on game forums.

 

Changes in ROR

  • Guerrilla Training is Scout 7pt
  • Enchanted Arrows is Scout 11pt and causes all attacks from the Path of the Scout to inflict Corporeal damage. Festering Arrow and Flame Arrow will also bypass 50% of your opponent’s resistances.
  • Outrider Patrol morale 2 reduced to 30ft.
  • New 15pt Assault ability, Shadowstep is a 2s cast, 20s cooldown, 65ft range ability that works as a gap closer. Upon use, it grants a 10s buff to increase parry, dodge, and disrupt by 25% and increase autoattack speed by 25%.
  • Whirling Rage, the former 15pt Assault m4 is moved to core (req level 40). Using this ability will put all other morales on a 5min cooldown.
  • Wrist Slash tactic now has a 25% chance to apply the stat steal, rather than 100% (link)
  • Leading Shots tactic critical hit rate reduced from 15% to 8%
  • Assault stance grants +10% Parry (link), converts Dodge Strikethrough from gear to Parry Strikethrough (link), increases melee autoattack damage by 65% (link), has ranged autoattacks disabled (link), and melee attacks will have a 25% chance to increase autoattack speed by 33% for 5 seconds.
  • Morale 2 ability Unshakeable Focus now removes and ignores all taunts and detaunts on you for 7 seconds.
  • Swift Strikes will grant a movement speed bonus while being channeled (link)
  • Merciless Soldier has had the AP reduction benefit removed and now grants a 50% critical damage increase to these abilities: Opportunistic Strike, Grim Slash, Exploit Weakness, Counterstrike, Brutal Assault, and Sweeping Slash; it will also grant a 25% critical chance increase to these abilities: Draw Blood and Swift Strikes..
  • Flanking Shot from the Skirmish tree is now a core ability.
  • Barrage is the 5pt ability in the Skirmish tree.
  • Shadow Sting is the 9pt ability in the Skirmish tree.
  • Eye Shot is the 13pt ability in the Skirmish tree.
  • Fell the Weak gains its increased damage modifier at 30% target hp, up from 20%.
  • Reduced the AP cost of the No Quarter tactic to 13, down from 20.

Changes in ROR are happening constantly and its hard to keep up with them all. Stay updated by following the news and patch notes: 

https://www.returnofreckoning.com/

https://www.returnofreckoning.com/forum/viewforum.php?f=42

LIVE on Twitch OFFLINE on Twitch