When a city battle begins, both Realms will enter into a gated area for 5 minutes in order to allow both Realms to gather reinforcements. Order may roam the city and organise defences whilst Destruction prepare at the city gates. Once the 5 minutes are up destruction will be able to swarm into the city and begin their assault. Destruction will have 15 minutes to take an objective, each objective captured will had 5 minutes onto the timer up to a maximum of 45 minutes. Destruction will be required to capture The Siege Workshop or The Armory before being able to capture the Emperor’s Circle. Once Destruction have captured the Emperor’s Circle they will be able to capture the remaining objectives: The Library, The South Dock and The North Dock. In order to capture a battle objective you must first destroy each of the three siege weapons that protect it.
The North Dock & The Rock Lobbas
Once Destruction have captured The North Dock after a period of time Lobba Gits will spawn and start running towards the city gates where they will operate the catapults which destroy the palace door. If a Lobba Git is killed he will respawn at The North Dock after a period of time and run again to operate his catapult. This is arguably the most valuable objective as it will do the most damage to the palace door.
The Library & The Lord of Change
Once Destruction have captured The Library a Chaos summoning portal will appear inside of the library. If destruction can gather 6 players and perform a ritual at the portal The Lord of Change will fight for them. He will fly from the outside of the library towards the palace door and destroy it. He must be defended otherwise he will need to be re summoned from the library.
The round is won by order if they can defend their palace door until the timer runs out. Destruction need to destroy the palace door before the timer runs out. Contribution is awarded per player for their activities in the stage. Killing or being near an enemy player in range when they are killed will add contribution. Additionally killing siege weapons, summoning The Lord of Change, capturing an objective, burning or extinguishing things within the city, etc. You do not necessarily have to be the person to complete the action to be able to gain contribution. At the end of stage 1 the chests will be located at the respawn points where the rewards can be collected. Use the Recall granted ability to quickly teleport there, otherwise you will automatically be teleported there 30 seconds before the next round.
In Stage 2 your realms Lords will be sent out to assist in battle. The Order Lords will attempt to recapture lost battle objectives from the first round. You must escort these lords to the opposite side of the map in order to be victorious. If your Lords are both defeated you can still prevent the enemy realm from winning be defeating their lords before they reach the end. The Lords will engage in combat only with another lord, however they will not do damage to one another and require assistance from players. The winner of this stage determines where Stage 3 will take place. If Order win the battle will take place towards the entrance of the city, but if destruction win the battle will take place in the Palace. You will have 30 minutes to complete this round.
This stage will last 30 minutes and you must defeat the enemy King. This is the final stage of the 100% RvR-driven city. Depending on which Realm won the previous Stage, this final battle may occur at one of two locations: If Order win the battle will take place towards the entrance of the city, but if destruction win the battle will take place in the Palace. Once this Stage begins, all players will be called to the side of their Realm leader (e.g. teleported) and given a brief period to recover from the disorienting effects of teleportation as well as observe the role-play event of their Realm leader. During this role-play event, each Realm leader will select four players and declare them his Champions. Both Kings will be completely immune to all hostile effects so long as any of their respective Champions are alive. In addition, while Control Points are no longer able to be captured in this Stage, each Control Point owned by a Realm provides the following additive bonuses to all players of the Realm (including those chosen as Champions):
– Damage Dealt increased by 2%
– Healing Done increased by 2%
Once the final Champion of a Realm dies, his or her allied King will become vulnerable to damage. Defeating the enemy King results in a win.