The Archmage

Difficulty 55%
Versatility 80%
Mobility 90%
Career information
Race High Elves
Role Healer
Armor Robe
Weapons Staff
Special Mechanic High Magic
Mirror Career Shaman
Gender Both
Abbrevations AM, Mag

Class Information

Archetype: Healer

Special Mechanic: High Magic

Class Details: Long-range healers, the Archmages are master of High Magic. Through careful and balanced use of the Winds of Magic, Archmages can use the power generated by their offnsice spells as a fuel for their healing abilities. By weaving back and forth between damaging spells and healing magic they reduce and sometimes even negate the cost of beneficial spells, allowing them to remain efficient for long periods of time. 

From the oldest times recorded, High Elves have harnessed powerful innate magic. Using their inborn abilities, Archmage characters bend and mold magical energies to form powerful attacks. Though other races use magic, few can harness the pure energy with the same degree of power and precision as the Archmage. Before battle, the Archmage harnesses a massive amount of energy at once so that he can unleash it much faster than any other caster in the game.

The Archmage is the caster and healer of the high elves. Though he is primarily a ranged damage dealer for the high elves, he can also fulfill the role of healer for smaller groups.

Career Masteries

The High Elves are known far and wide as the most powerful mages in the world, and the Archmages are the best even among their own kin. Capable of weaving all of the Winds of Magic together in complex and subtle ways, the Archmages can easily turn the tide of battle in their favor.

The High Elves are the only living beings who can grasp the depth and subtlety of true High Magic. By understanding the true natures of all of the Winds of Magic, the Archmage can transfer the power of his destructive spells directly into his beneficial magic, using this balanced power to make his healing abilities less expensive.

Path of Isha

Path of Isha is focused on restoring health and life to the Archmage’s allies. A skilled Master of this path will be adept at weaving offensive magic in with his healing magic, greatly extending the efficiency of his beneficial spells.

Path of Asuryan 

The Path of Asuryan is primarily aimed at bringing forth the destructive side of the Winds of Magic. An Archmage who specializes in this path will become adept at raining down doom upon his foes, while simultaneously manipulating the flows of arcane power to fuel his healing magic as well.

Path of Vaul

The Path of Vaul is a subtle Mastery that focuses on both crippling the Archmage’s enemies, and strengthening his allies. The specialist in this Mastery relies on cunning effects to lead his foes to an inevitable doom which they won’t even realize is approaching until it’s too late.

Important Stats

As an Archmage you will need the following statistics which you can improve using armor sets, weapons, rings, talismans and renown points. 

Wounds: Increases your overall HP. You can never have enough HP.

Healing Critical: Increase your chance to do Critical heals

Will Power:  Increases your healing Power and increases the chance to disrupt enemy spells.

Acquiring Gear

There are many ways to get gear:

  1. Open RvR:  The gear and weapons you get here are for your main spec. When you kill or lock a zone you will be given a number of War Crests according to your level which you can trade for armor and weapons. At the end of a zone if you roll high enough you will be give a color bag with may contain certain tokens that you can trade and get a jewel set. Engineers don’t have defensive jewels set like other classes.
  2. Scenarios: Scenarios remain a very strong source of gear. You continue to earn War Crests at the end of every scenario, which are then traded with vendors in Altdorf (Order) or the Inevitable City (Destruction) for armor and weapons. The quality of gear from scenarios can still be among the best in the game, making them a crucial part of gearing up.
  3. Achievements & Tokens: The Tome of Knowledge is still a vital system. By completing achievements (e.g., killing a certain number of creatures, collecting specific items, or exploring areas), you unlock entries in your Tome. These unlocks can reward tokens that are then traded in the library in Altdorf or the Inevitable City for unique jewels or tactics. Some very desirable sets and bonuses can be acquired this way. The development team has continued to add more Tome Achievement Unlocks, including some tied to Live Events as of 2025.
  4.  Tier 4 epic quests: The epic quest lines in each area continue to be a source of significant rewards. Upon completing these lengthy, multi-step quest chains, you are typically given a choice of a powerful item, often with unique appearances or stats. These quests are a reliable way to get high-quality gear.
  5.  Dungeons & Lairs: Dungeons and lairs are still important for acquiring gear, weapons, and jewels, both while leveling up and for end-game progression. The RoR team has been actively updating and even adding new PvE content. For example, as of early 2025, there’s a “Lost Vale” dungeon update introducing new armor sets (Dark Promise sets, including main spec, off-spec, and hybrid options), and materials for crafting permanent rings.
  6. Ward System: The game utilizes a “Ward” system where you often need to unlock lower-tier Ward sets before being able to equip higher-tier dungeon gear (e.g., Gunbad -> City -> Bastion Stair).
  7. Public Quests (PQs): While not strictly “dungeons,” PQs are large-scale PvE events that can also provide gear through loot bags. RoR has implemented different difficulties for PQs (Easy, Normal, Hard) which scale with the recommended number of players and offer varying loot quality.
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