The Rune Priest

Difficulty 50%
Versatility 65%
Mobility 85%
Career information
Race Dwarfs
Role Healer
Armor Robe
Weapons Staff
Special Mechanic Rune Crafting
Mirror Career Zealot
Gender Both
Abbrevations RP

Archetype: Healer

Special Mechanic: Rune Crafting

Class Details: Rune priests are a ranged support career specializing in Runic Magic and crafted Rune stones. A single Rune stone can be given to each group member and each Rune stone has a different positive effect on the bearer. Using a blend of both mending and destruction Runes, the Rune priests have both powerful offensive magic and strong defenses.

As a Rune priest your main role will be to heal your allies and of course stay alive. The Rune priest is the best all around healer in the Order side. He can heal well in single target and AOE heal. He does lack a bit of mobility. You will be the main focus of many enemies. using your de-taunt to reduce incoming damage is essential as well as positioning. Preparation is critical to your success as a Runepriest, as is developing a keen sense of timing and coordination.

You can use your runes to protect your friends and enhance their powers (even placing some of the runes effects under the subjects control), but their strength wanes quickly upon use and you must be ready to reinforce them as needed. Advance preparation makes it easier for you to split your attention between supporting your friends, and assaulting your foes. This division of duty is absolutely necessary in battle.

Focusing purely on offense will leave your group mates without support after a short time. Conversely, playing purely a support role will rob your group of a rune-enhanced warrior of significant power.

Career Masteries

Dwarf runes bind and hold magic, solidifying and stabilizing the power through the knowledge and craftsmanship practiced by Rune Priests through the centuries. A skilled Rune Priest can tap into this rune-etched power to call forth all manner of spectacular effects, from restoring life to his allies to calling down wrath and doom upon his foes. Dwarf runes are repositories of raw power, harnessed to a specific purpose by generations of skilled and focused runecarvers. A Rune Priest is adept at not only invoking these runic powers, but also at engraving runes on his allies equipment, granting them abilities far beyond their normal grasp. A true master Rune Priest can even call forth the power of mighty Master Runes, carving them into the very earth itself as an anchor for their tremendous energies.

Path of Grungni

A master of this path focuses on powerful and direct effects, learning to both restore his allies and smite his enemies with equal skill. The path of Grungni is for those who prefer to focus on a single target at a time, be they friend or foe, and unleash powerful effects upon them.

Path of Valaya

An arguably more subtle mastery, the path of Valaya is focused on effects which continue to linger after they have been invoked. A master of this path prefers to stick to tested, tried, and true slow-and-steady abilities, whether hes building up his allies strength until they become unstoppable, or whether hes grinding his enemies down with inevitable and inescapable doom.

Path of Grimnir

This path is concerned with runes which affect large, sweeping areas as they unleash their innate power. A specialist in this path is an expert at changing the ebb and tide of combat by either bolstering his allies entire front line, or by sending vast swaths of crushing power across the enemy masses.

Important Stats

 

As a Rune Priest you will need the following statistics which you can improve using armor sets, weapons, rings, talismans and renown points. 

Wounds: Increases your overall HP. You can never have enough HP.

Armour: Reduces the physical damage you receive from physical damage.

Healing Critical: Increase your chance to do Critical heals.

Will Power:  Increases your healing Power and increases the chance to disrupt enemy spells.

Acquiring Gear

There are many ways to get gear:

  1. Open RvR:  The gear and weapons you get here are for your main spec. When you kill or lock a zone you will be given a number of War Crests according to your level which you can trade for armor and weapons. At the end of a zone if you roll high enough you will be give a color bag with may contain certain tokens that you can trade and get a jewel set. Engineers don’t have defensive jewels set like other classes.
  2. Scenarios: Scenarios remain a very strong source of gear. You continue to earn War Crests at the end of every scenario, which are then traded with vendors in Altdorf (Order) or the Inevitable City (Destruction) for armor and weapons. The quality of gear from scenarios can still be among the best in the game, making them a crucial part of gearing up.
  3. Achievements & Tokens: The Tome of Knowledge is still a vital system. By completing achievements (e.g., killing a certain number of creatures, collecting specific items, or exploring areas), you unlock entries in your Tome. These unlocks can reward tokens that are then traded in the library in Altdorf or the Inevitable City for unique jewels or tactics. Some very desirable sets and bonuses can be acquired this way. The development team has continued to add more Tome Achievement Unlocks, including some tied to Live Events as of 2025.
  4.  Tier 4 epic quests: The epic quest lines in each area continue to be a source of significant rewards. Upon completing these lengthy, multi-step quest chains, you are typically given a choice of a powerful item, often with unique appearances or stats. These quests are a reliable way to get high-quality gear.
  5.  Dungeons & Lairs: Dungeons and lairs are still important for acquiring gear, weapons, and jewels, both while leveling up and for end-game progression. The RoR team has been actively updating and even adding new PvE content. For example, as of early 2025, there’s a “Lost Vale” dungeon update introducing new armor sets (Dark Promise sets, including main spec, off-spec, and hybrid options), and materials for crafting permanent rings.
  6. Ward System: The game utilizes a “Ward” system where you often need to unlock lower-tier Ward sets before being able to equip higher-tier dungeon gear (e.g., Gunbad -> City -> Bastion Stair).
  7. Public Quests (PQs): While not strictly “dungeons,” PQs are large-scale PvE events that can also provide gear through loot bags. RoR has implemented different difficulties for PQs (Easy, Normal, Hard) which scale with the recommended number of players and offer varying loot quality.

The Runepriest: Dwarf Master of Runic Mending

 

The Runepriest in Warhammer Online: Return of Reckoning serves as the quintessential healing class, a master of Runic Magic and the intricate art of crafting Runestones. Operating on an Action Point system, this Dwarf healer is a versatile and robust support career, equipped with a comprehensive arsenal of both single-target and Area-of-Effect (AoE) healing spells. Their unique blend of mending and destruction Runes provides them with not only powerful healing capabilities but also surprising offensive magic and strong defenses, making them an indispensable asset in Realm vs. Realm (RVR) combat.

 

RVR Strengths: The Unyielding Wellspring

 

  • Comprehensive Healing Versatility: The Runepriest stands out as the “good overall healer” due to its balanced kit. It possesses strong single-target healing for burst damage on key allies and effective AoE healing spells for sustained group recovery during large-scale engagements. This makes them adaptable to any RVR situation, from small skirmishes to massive warband clashes, ensuring health bars are topped up across the board.
  • Strategic Rune System: The Runepriest’s defining mechanic revolves around Runestones. A single Runestone can be given to each group member, and each has a different positive effect on the bearer. This pre-battle preparation and ongoing management of buffs (which persist even if the Runepriest is defeated) allows the Runepriest to significantly enhance their group’s survivability and offensive capabilities. This foresight and strategic application of Runestones are crucial for maximizing their RVR impact.
  • Exceptional Mobility and Survivability: Despite being a dedicated healer, the Runepriest boasts very good mobility for a support class. This allows them to effectively position themselves out of harm’s way, kite incoming threats, and quickly reposition to support different parts of the frontline. Furthermore, their strong defenses and ability to defend themselves against 1-2 enemies (often utilizing a blend of mending and destruction Runes) make them surprisingly resilient and difficult targets to quickly dispatch, buying crucial time for their allies or themselves.
  • Ubiquitous RVR Presence: The Runepriest is a highly desired class across all facets of RVR:
    • 6-Man Small Roaming Groups & Scenarios: Their versatile healing, mobility, and single-target focus make them an excellent choice for keeping small, aggressive groups alive through focused enemy fire.
    • Warbands of All Forms and Formations: Their strong AoE healing and the widespread buffs provided by their Runestones make them essential for sustaining a 24-man warband through the chaotic, damage-intensive melees that characterize large-scale RVR. They are a welcome addition to any warband composition.

RVR Responsibilities: The Core of Support

 

  • Health Maintenance: As a healer, the primary expectation is to keep the health bars of your allies topped up at all times. This requires constant awareness of incoming damage, effective prioritization of targets, and efficient Action Point management.
  • Resurrection and Recovery: The ability to resurrect fallen allies is a critical RVR function, allowing groups to recover from losses and maintain pressure or defense. Knowing when and where to safely resurrect is a key skill.
  • Positioning and Self-Preservation: Mastering positioning out of harm’s way is paramount. A dead healer heals no one. While capable of self-defense, relying on good positioning and awareness to avoid being targeted or overwhelmed by enemy assault is always the preferred strategy.

Core Mechanics in RVR: Healing Crits and AP Efficiency

 

  • Healing Criticals and Procs: The Runepriest’s mechanics are uniquely tied to healing criticals and procs based on critical heals. This incentivizes building for critical chance and rewards consistent healing with additional bursts of healing or utility, adding an element of dynamic power to their throughput.
  • Willpower Independence: A significant advantage of the Runepriest is that it’s the only healer that does not need a lot of willpower to heal. This allows for greater flexibility in gearing choices, enabling them to potentially prioritize other stats like survivability or even offensive capabilities without compromising their core healing effectiveness.

The Hybrid Playstyle: Spell Casting DPS (Niche)

 

  • As a DPS, the Runepriest is a spell-casting ranged class with decent DPS, though nowhere near a pure spell-casting DPS class. This build, while offering a “fun” alternative, is generally not considered viable for serious RVR due to the opportunity cost of sacrificing dedicated healing potential for moderate damage. While some players might “have a go at it for fun,” a Runepriest’s true strength and RVR impact lie firmly in their exceptional healing and support capabilities.

In essence, the Runepriest is the bedrock of Order’s RVR survival. Their comprehensive healing, strategic Rune application, surprising resilience, and excellent mobility make them a universally valuable and highly sought-after class. A skilled Runepriest isn’t just reacting to damage; they are proactively empowering their allies, dictating the tempo of the fight, and ensuring the continued advance of the Dwarf legions.

Healers are the lifeblood of any group in Warhammer Online: Return of Reckoning (RoR). Your role is not just to mend wounds, but to enable your allies to fight effectively, mitigate incoming damage, and even contribute to crowd control and debuffs. A skilled healer is often the difference between a triumphant push and a wipe.

While the specific spells and mechanics vary between healing careers (e.g., Archmage, Warrior Priest, Shaman, Disciple of Khaine for Order/Destruction), the fundamental principles of effective healing remain consistent.

 

The Core Philosophy of a RoR Healer

 

A masterful RoR healer excels at:

  1. Sustained Healing: Keeping the frontline and key damage-takers alive through continuous incoming damage.
  2. Burst Healing: Delivering rapid, high-impact heals to save allies from sudden, heavy damage.
  3. Damage Mitigation/Prevention: Using protective buffs, cleanses, and even timely crowd control to reduce the need for healing.
  4. Resource Management: Efficiently using your mana/resources to ensure you don’t run dry in critical moments.
  5. Situational Awareness: Knowing who needs healing most, anticipating damage, and avoiding enemy threats.
  6. Utility & Support: Contributing with buffs, debuffs, and even offensive capabilities when the healing demand allows.

 

Essential Healer Skills and Their Usage

 

1. Single-Target Heals (Direct & HoT)

 

  • What they do: These are your primary tools for keeping individual allies alive.
    • Direct Heals: Instantly restore a significant amount of health.
    • Heal-over-Time (HoT): Apply a buff that restores health gradually over a duration.
  • When they’re used:
    • Direct Heals: Use these on allies taking heavy, focused damage, especially your tanks or a squishy DPS/healer being targeted by enemies. They are reactive and for immediate crisis management.
    • HoTs: Apply these proactively to your tanks and anyone expected to take consistent damage. They are efficient for sustained healing and less mana-intensive over time. Keep them refreshed on key targets.
  • Example: Your tank (Guarded by another tank, hopefully!) is taking consistent damage from enemy DPS. You keep your powerful HoT (e.g., Archmage’s “Restorative Burst” or Warrior Priest’s “Divine Favor”) active on them at all times. If their health suddenly drops significantly from a burst, you immediately follow up with a strong direct heal (e.g., Archmage’s “Gust of Wind” or Warrior Priest’s “Prayer of Healing”).

 

2. Area-of-Effect (AoE) Heals

 

  • What they do: These spells restore health to multiple allies within a specified area around you or your target.
  • When they’re used:
    • Group Damage: When your entire group is taking widespread AoE damage (e.g., from enemy mages, or in a large melee scrum).
    • Tight Formations: Effective when your group is stacked together, such as when pushing a door or holding a choke point.
    • Efficiency: AoE heals are often less efficient per target than single-target heals but provide massive value when many allies are wounded.
  • Example: Your warband just pushed through a gate, and several enemy Sorcerers unleash a volley of AoE spells, dropping multiple allies to low health. You quickly position yourself centrally and unleash your AoE heal (e.g., Shaman’s “Effigy of Mork” or Warrior Priest’s “Zealous Blessing”) to bring everyone back up.

 

3. Cleanses / Debuff Removal

 

  • What they do: These abilities remove harmful debuffs (e.g., roots, snares, disarms, morale drains, damage-over-time effects) from your allies.
  • When they’re used:
    • Targeted CC: Immediately cleanse crucial crowd control effects from your tank (to maintain Guard or positioning), your DPS (to allow them to attack), or another healer (to allow them to continue healing).
    • Debuff Removal: Remove dangerous damage-over-time effects or debuffs that reduce healing effectiveness.
    • Morale Drains: If your class has a cleanse for morale drains, use it to prevent allies from losing their powerful morale abilities.
  • Example: Your tank is rooted by an enemy Bright Wizard, making them unable to chase a fleeing enemy or reposition to block incoming damage. You immediately cast your cleanse (e.g., Disciple of Khaine’s “Touch of the Undying” or Warrior Priest’s “Sprit of the Devout”) on them to free them.

 

4. Protective Buffs / Shields

 

  • What they do: These abilities grant temporary defensive bonuses, such as increasing armor, resistances, parry/block/disrupt chances, or applying absorb shields that soak incoming damage.
  • When they’re used:
    • Anticipate Burst: Apply these before your allies take heavy damage. If you see an enemy group focusing one of your DPS, shield them proactively.
    • Opening Engagements: Buff your frontline tanks at the start of a fight to reduce initial incoming damage.
    • Crisis Management: Use them on a target that is already low but needs to survive another hit or two while your direct heals land.
  • Example: You see an enemy Chosen charging into your Bright Wizard. You quickly apply a defensive shield (e.g., Archmage’s “Shield of Saphery” or Disciple of Khaine’s “Sacrifice”) to the Bright Wizard, allowing them to absorb some of the incoming damage while you cast a heal.

 

5. Morale Abilities (Defensive & Offensive)

 

  • What they do: These powerful abilities build up as you fight and heal. They can range from massive AoE heals, to complete CC immunity, to powerful offensive boosts.
  • When they’re used:
    • Defensive Morale (e.g., “Replenish Spirit,” “Balance of Power”):
      • Crisis Healing: Use your healing morale spells when your group is taking extreme damage and multiple allies are critically low. They are often fight-changing.
      • Pushing Through Choke Points: When your group needs to survive a concentrated enemy assault to reach an objective.
    • Offensive Morale (less common for healers, but some exist):
      • If your healing class has an offensive morale (e.g., Shaman’s “Go Faster, Ladz!”), use it to support a coordinated DPS burst on an enemy target.
    • CC Immunity Morale (e.g., “Juggernaut”): Use this when you are heavily focused by enemy CC and need to guarantee your heals or escape.
  • Example: Your warband is pushing into the keep lord room, and the enemy unleashes all their AoE. Multiple tanks and DPS are at very low health. You activate your rank 4 healing morale (e.g., Archmage’s “Mastery of the Hearth”), bringing everyone back up and allowing your group to continue the push.

 

6. Offensive Abilities / Debuffs / CC (Situational)

 

  • What they do: Most healers have a small set of offensive spells, debuffs (e.g., healing reduction), or CC (e.g., single-target mezz, snare).
  • When they’re used:
    • Low Healing Demand: When your group is healthy and not under immediate threat, you can contribute extra damage or utility.
    • Assisting Focus Fire: Apply healing reduction debuffs to enemy healers or targets your group is trying to burst down.
    • Peeling: Use a quick snare or single-target CC on an enemy that is on your backline.
    • Resource Management: Some offensive abilities may help with resource generation (e.g., Disciple of Khaine’s “Rune of Khaine” for Bloodlord).
  • Example: Your tank is holding a single enemy. Your group is healthy. You might throw in a few offensive spells or apply a healing debuff to the enemy (e.g., Disciple of Khaine’s “Soul Rend”) to help your DPS finish them faster, while keeping an eye on health bars.

 

General Healing Principles

 

  • Prioritization:
    • Tanks: Your primary responsibility. Keep your tanks alive at all costs as they Guard your group.
    • Other Healers: Keeping other healers alive ensures sustained healing output for the entire group.
    • High-Value DPS: Protect your key damage dealers, especially if they are heavily targeted.
    • Yourself: You can’t heal if you’re dead. Position safely and use self-heals/defensives when targeted.
  • Positioning:
    • Backline: Generally stay behind your frontline tanks and melee DPS.
    • Line of Sight (LoS): Always ensure you have a clear line of sight to your allies. Don’t let environment or enemies block your heals.
    • Avoid AoE: Stay out of enemy AoE and cleaves. Your survivability is paramount.
    • Awareness: Know where your enemies are and be ready to move or use a defensive if you become a target.
  • Anticipation: Don’t just react to low health. Watch enemy casts, know common burst combos, and pre-hot or pre-shield allies.
  • Resource Management:
    • Know your Costs: Understand which spells are mana-efficient and which are heavy drains.
    • Efficient Usage: Use HoTs for sustained healing and direct heals for emergencies. Don’t spam your most expensive heals when it’s not necessary.
    • Regen: Utilize any passive or active mana/resource regeneration abilities your class has.
  • Communication: Call out if you’re being targeted, if you’re low on mana, or if you need help. Communicate your morale usage.
  • Renown Skills: Prioritize Wounds, Toughness, and Willpower (or equivalent stat for your class). Renown abilities like “Stand Your Ground” (increased incoming healing) are incredibly strong.
  • Potions: Carry healing and spiritual potions (mana/resource). Use them proactively to avoid running dry.

By mastering these skills and principles, you will become an indispensable healer, turning the tide of countless battles in Warhammer Online: Return of Reckoning.

Pre Best in Slot Gear

🚧Pre-Best-in-Slot Gear Set:
Helmet: Sentinel Set
Shoulders: Vale-Walker
Cloak: Vale-Walker
Chest: Vale-Walker
Belt: Vale-Walker
Gloves: Sentinel Set
Boots: Vale-Walker
Mainhand: Apostole’s Runestaff of Glory
Offhand:
Jewelry Slot 1: Genesis Aspect of the Curative
Jewelry Slot 2:
Genesis Fragment of the Curative
Jewelry Slot 3: Sentinel Set
Jewelry Slot 4: Genesis Remnant of the Curative
Talisman: Armor & Wounds

Pre Best in Slot Gear (Option 2)

🚧Pre-Best-in-Slot Gear Set:
Helmet: Vanquisher Set
Shoulders: Vanquisher Set
Cloak: Vanquisher Set
Chest: Vanquisher Set
Belt: Vanquisher Set
Gloves: Vanquisher Set
Boots: Vanquisher Set
Mainhand: Apostole’s Runestaff of Glory
Offhand:
Jewelry Slot 1: Genesis Aspect of the Curative
Jewelry Slot 2:
Genesis Fragment of the Curative
Jewelry Slot 3: Sentinel Set
Jewelry Slot 4: Genesis Remnant of the Curative
Talisman: Armor & Wounds

Best in Slot Gear

⭐Best-in-Slot Gear Set:
Helmet: Triumphant Set
Shoulders: Sovereign Set
Cloak: Sovereign Set
Chest: Triumphant Set
Belt: Triumphant Set
Gloves: Triumphant Set
Boots: Triumphant Set
Mainhand: Fortress Runestaff
Offhand:
Jewelry Slot 1: Genesis Aspect of the Curative OR Iron Emerald Annulus
Jewelry Slot 2:
Genesis Fragment of the Curative OR Platinum Emerald Annulus
Jewelry Slot 3: Sentinel Set & (+4% Critical Heal)
Jewelry Slot 4: Sovereign Set
Talisman: Armor & Wounds

Builds are based on Uchoo’s guide

Runpriest Healing Build

A good all around build for the Runepriest Healer. Spent you ability points as shown below: Path of Grungni 15 points  /  Path of Grimnir 14 Points Pick the following morals: Pick the following tactics: Spend your renown points as shown below: Talismans 3 x 23 (or better) Wounds 5 x 136 (or better) Armor Pots