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Core Design
- Has 5 flags that function in a line. Each flag is proximity based. You cannot capture a flag unless you own the previous one in a line.
- Back two flags generate 8 scenario points per scenario tick.
- Second set of two flags generate 2 scenario points per scenario tick.
- Middle contested flag generates 4 scenario points per scenario tick.
- Kills generate 1 scenario point.
Dominated Design
Condition: Your faction owns all flags in the scenario AND has 100 more points than the opposing faction. Result: Points generated by flag ticks are increased by 500%. Points generated by kills are reduced to 0.
Comeback Design
Condition: Your faction has 150 points less than the other OR the opposing faction has all flags in the scenario. Result: Points generated by flag ticks are increased by 50%. Points generates by kills are increased 300%.
Scenarios
Battle for Praag
Is a 12 v 12 scenario.
Gromril Crossing
Is a 24 v 24 scenario.
Tug of WAR Scenario Mechanic Explained - Interbellum
A rundown of the core mechanics and design of the Scenario.
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