“A name taken for their fierceness and courage in battle, and the pelts earned by slaying a great White Lion in single combat. Deeply attuned to the natural world the Chracian hunter do not kill the white lions out of hand, and the greatest of their order have been known to raise a cub into a powerful War Lion trained to savage their foes on the field of battle.”
Class Information
Archetype: Melee DPS
Special Mechanic: Tamed Lion
Class Details: An offensive melee attacker, White Lions fight side-by-side with a lion companion that they have captured and tamed. Whether distracting the enemy while the lion mails them, or disposing of them directly with their mighty great axes the White Lions can take down enemies in nearly any situation.
Originating in the northern clans of the High Elves, the White Lion is a hardy fighter who uses defensive and offensive power to bring enemies to their knees. The White Lions live up to their name, fighting with the ferocity of lions, while retaining the grace of the hunter. At the end of martial training, prospective White Lion candidates are sent into the wilds to find and slay an actual white lion. When they do so, the pelt of that lion is skinned and used as the main decoration for the White Lion. If the prospective White Lion fails, he is killed, most often by the lion.
The White Lion class of the High Elves is the tank of the High Elves, making him the one to take the majority of damage in battle. With his survival techniques and strong fortitude, the White Lion is capable of holding his own against any foe.
Career Masteries
Originating in the northern clans of the High Elves, the White Lion is a hardy fighter who uses defensive and offensive power to bring enemies to their knees. The White Lions live up to their name, fighting with the ferocity of lions, while retaining the grace of the hunter. At the end of martial training, prospective White Lion candidates are sent into the wilds to find and slay an actual white lion. When they do so, the pelt of that lion is skinned and used as the main decoration for the White Lion. If the prospective White Lion fails, he is killed, most often by the lion.
The White Lion class of the High Elves is the tank of the High Elves, making him the one to take the majority of damage in battle. With his survival techniques and strong fortitude, the White Lion is capable of holding his own against any foe.
Path of the Hunter
White Lions who choose the path of the Hunter embrace the ways of the wild and fight shoulder to shoulder with their War Lion. The two stride into battle side by side in a balanced assault that is capable of spreading damage around to multiple targets with ease. This path requires the least amount of Master & Pet coordination so damage against a single
foe is lessened.
Path of the Axeman
White Lions who choose this path focus on the Mastery of their fine woodsman axes, preferring instead to use their lions as distractions as they approach from the side or Rear. The path of the Axeman requires good coordination with your War Lion or your group members so you can be allowed to strike from an unguarded flank.
Path of the Guardian
White Lions who choose this path focus on diverting attention from their War Lion or Group members so that they can do maximum damage. The path of the guardian does not directly increase the White Lion’s own defenses significantly but focuses more on reducing his opponents damage output.
Important Stats
As an White Lion you will need the following statistics which you can improve using armor sets, weapons, rings, talismans and renown points.
Strength Skill: Increases your melee damage and reduces your opponent’s chance to block or parry.
Weapons Skill: Increases your armor penetration and parry.
Critical Chance: Increases your chance to deal critical damage ( not the amount).
Wounds: Increases your overall HP. You can never have enough HP.
Acquiring Gear
There are many ways to get gear:
- Open RvR: The gear and weapons you get here are for your main spec.
- During RvR: when you kill or lock a zone you will be given medallions according to your level which you can trade for armor and weapons. At the end of a zone if you roll high enough you will be give a color bag with may contain certain tokens that you can trade and get a jewel set. Engineers don’t have defensive jewels set like other classes.
- Scenarios: The gear and weapons you get here are some of the best weapons in game. You gain emblems at the end of every scenario and then you trade the emblems in the vendors in altdorf or inevitable city for your gear and weapons.
- Tome Unlocks: The tome is the book on your menu bar. In there you can do some like achievements i.e kill 100 orcs and get an unlock or get 3 items from a creature and then you trade that for a token in the library in altdorf or inevitable city and then that token in a jewel. There are some nice sets to see. Have a look in the useful links section.
- Tier 4 epic quests: There is one epic quest story line in every area, and once you complete them you are given a choice of 1 item.
- Dungeons & Lairs: Some Dungeons and Lairs can provide some good gear, weapons and jewels as you level up and or for end game. Changes in locations and ways to get end tier gear are happening constantly. Try and keep and eye on game forums.
Changes in ROR
- Ensnare morale 1 now deals 300 damage at rank 40 (down from 900).
- Flying Axe morale 2 now deals its damage instantly.
- Close Combat is a new archetype tactic for all melee DPS classes. This tactic provides a 25% damage reduction against ranged and magical damage for 2s after using a direct damage, single target, melee ability on an enemy. This reduction does not stack with localized damage reductions such as Detaunt or Guard.
- Trained to Kill augmented stats are changed. Now, Toughness increases the Strength for the pet, and Wounds increases the Weapon Skill.
- Loner tactic removes the cooldown of pounce. You are unable to summon a lion with this tactic slotted.
- Protector of the Pack, requires 9 points in Guardian tree. 40 AP cost, 30s duration, 30s cooldown Guard ability for the pet. As long as the pet is within 50ft of the player, the player will take 50% of pet damage and 35% of the pet’s generated hate. Damage is unmitigated but can be parried.
- Brutal Pounce moved to 13 points in Guardian (up from 9pt).
- Leonine Frenzy moved to 15 points in Guardian (up from 13pt).
- Rampage (former 15 point ability) moved to core. Requires level 40. If this ability is used, all morale abilities go on cooldown for 5 minutes.
- Pounce and Fetch require you to be on the ground in order to activate. (link)
- WL pets now deal less damage if too far away from the owner or if the height difference is too large. It scales as follows.
- Full damage if within 40 feet.
- 30% reduction if between 40 and 65 feet.
- 50% reduction if between 65 and 100 feet.
- 75% reduction if over 100 feet away or if the height difference is greater or equal to that of a keep wall.
- Reduced White Lion pet knockdown Brutal Pounce duration to 2s (from 3s).
- Pounce cooldown is increased to 10s and will grant a 3s, 35% movement speed boost to the player when they land. Speed boost is removed upon using any ability
- Pet wounds, toughness, weapon skill, strength, and initiative are reduced, however:
- Points in Hunter tree grant strength and weapon skill to your pet.
- Points in the Axeman tree grant toughness and initiative to your pet.
- Points in the Guardian tree grant wounds, toughness, weapon skill, strength, and initiative to your pet.
Changes in ROR are happening constantly and its hard to keep up with them all. Stay updated by following the news and patch notes:
https://www.returnofreckoning.com/
https://www.returnofreckoning.com/forum/viewforum.php?f=42