Talabec Dam Scenario

Scoring: 75 points per successful bomb detonation, two points per player kill.

Scenario Type: Bomb Run
Size: 12 Vs 12
Time Limit: 15 minutes
Victory Conditions: 500 points

Overview

Much of the Empire’s commerce flows along its rivers. In a land where travel by wagon is often fraught with danger and the roads are not always well-kept, the Empire’s many waterways make for swifter, safer passage.
Among the Empire’s rivers, the Talabec is certainly one of the most  important. As the invading warhost presses deeper in the Empire, the strategic importance of the Talabec grows. Knowing this, the forces of Chaos have set out to disrupt the shipping of supplies and troops that flows to and from the front lines along the river’s course.

Near the village of Esselfurt, the Talabec forks into two branches before rejoining a short distance away. The villagers have built a dam across one of the forks, and the forces of Chaos intend to destroy this dam and flood the area. Using foul magic, they have erected a temple with a magical altar. Those who touch the altar are blessed with the power to blast apart whatever they touch. A garrison of soldiers at the nearby village must stop the invaders from wrecking the dam, and they’ll need all the help they can get.

This bomb run scenario features a single bomb that both realms have to deliver to their intended bomb targets. In this case, Order is trying to blow up a large Chaos sigil that is infecting Talabec Dam, and Destruction is trying to blow up a windmill that is a major production engine for a local town off of Talabec River.

Intended Mechanics

  • Pick up the bomb and transport it to explosion site.
  • Protect the bomb carrier.
  • Secure the bomb spawn place to ensure smooth bomb runs.

Tip: In general, a ranged attacker should have freedom to use ranged abilities. Most scenarios have several spots from which to fire safely. Learn the scenario, so you’ll know where to ambush the enemy or support your side.

Order & Destruction Strategy

When you start this scenario, you’re near your respective opponent’s target (Destruction spawns near the Dam and Order spawns near the Windmill). You can hop down in a few spots to begin your assault. As you approach the central location where the bomb is, you’ll notice four bridges (two from each side). You can either stay and defend this location for bomb re spawns, and the grab it and run. When the bomb is picked up, you have around 60 seconds to get to your target location, if you run out of time you explode dealing damage to anyone around you and they get knocked back. Bombs are deadly, but you can also amass successful bomb runs and score points for your team. Let one player grab the bomb and another(s) run along to escort. Don’t send everyone; some need to keep the re spawn point secure. If the bomb runner is killed the bomb will re spawn in the center of the map and someone else can then grab it (friendly or enemy).

Each of the bomb locations can be defended fairly well because you can only approach from one end. However both locations are highly susceptible to knock backs. You won’t die if you are punted into the river below, but any extra firepower that comes your way may make life difficult.

Best Winning Strategy

 

This scenario does not have a best strategy.