
Scoring: 10 points per player kill, +10 points per player kill if you carry a war Ball, +10 points per player kill if you kill the War Ball carrier, 3 points every 5 seconds for carrying a War Ball.
Scenario Type: Death Match/War Ball
Size: 12 Vs 12
Time Limit: 15 minutes
Victory Conditions: 500 points
Overview
Are you ready for a giant free-for-all? The object of this scenario is to kill as many of the other team as possible. Of course, you probably want bit more fun than that, so the center of the play area spawns a War Ball to increase the onslaught. The map is shaped like a giant bowl. The spawn points are on opposite ends of the zone, with ledges running around a in the middle. Your battle skills will be challenged
Order & Destruction Strategy
Move as a group in the middle and win the fight. Ranged can use the elevated positions for some protection ( its not much ). Push the enemy back and if you want to end this faster capture the 3 murder balls to gain points faster. They murder balls deal damage so take care. Simple and effective brute force Scenario again.
Intended Mechanics
- Fight for the murder balls.
- Control them to gain extra points and benefits such as more damage
- Survive with the murder balls since they deal damage to you.
Best Winning Strategy
Brute force Scenario. Rush middle win the fight or quit. There are no further tactics to be utilized. The winner get the orbs and the points.