Magus – AoE Build
For this build you will need to be level 40 & Renown level 80 to fully utilize the build. The game allows for great versatility so you will have to modify it to fit you game style. Some might go for more damage (aka glass cannon) some for more survival or somewhere in the middle. It is hard to give a guide for all builds since 1 change in 1 tactics or 1 weapon is a new build. I will attempt to give you a sample build and the neccessery information abotu this path. What is important and you need to make this path work.
THE GEAR
For this example we will use the Vanquisher set which is a stepping stone set in game as it can be used for both Havoc builds and Changing builds. Genesis set for jelwery set acuired form bags in RvR maps (Campains) and Scenario DPS weapons you can replace them with Bloodloord wepaons if you like pve. Using this sets & tactics you will have all the Inteligence you need. All talismans should be Intelligence skill and / or 1-2 wounds if you feel like you need it.
Try and keep Intelligence at 1050 (soft cap) and Wound at a minimum of 700, any less you and you don’t give enough response time to your healer. Also make sure that you account for potions. I recommend the +100 Intelligence potions and 660 armour potion. Especialy the Intelligence potion, will save you either renown points or talisma slots. If you can’t affort the +100 use the +80 versions.
As far as builds go it is pretty simple, high damage low survivavility. In order to survive you need to utilize all the crowd control tools at your disposal: Demonic Infestations, Warping Blast, Instability etc. This is the most mobile build of the Magus so be mobile, standing still will probably get you killed.
MASTERIES
Here you can see what skills i prefer for my build. We use the path of Changing 0nd the path of Demonology.
From Path of Changing pick:
- Seed of Chaos
- Tzeentch’s Firestorm
- Wild Changing
- Dissolving Mist
From the path of Demonology pick:
- Aegis of Orange Fire
RENOWN POINTS
Now that we have our gear and our skills its time to improve them all. It is time to use the renown we have acquired through PVP. In this build we focus on damage and mobility. If you loose mobility, you also losse any chances of survival. Enemies getting close is almost certain death as your defenses are weak, however in this build you have already doted you enemy and with a high damage output the enemy (without heals) should die before he reaches you. However a good use of a demonic infestation or warpin Blast could be a life saver.
- 4 Levels of Spiritual Refinement (critial) At higher level gear you might need to remove 1 level and add Acumen or Futile strikes
- 4 Levels of Acumen (Intelligence)
- 3 Levels of Vigor (Wounds)
TACTICS
- Endless Knowledge
- Chaotic Attunement
- Demonic Withering(Solo or Party Play)
- Backlash or Warped Flesh (Reflect or Shield)
- Wild Changing
If you have heals you can go all the way Path of changing and also get the tactic endless pandemonium and replace Backlash or Warped Flesh for exrta free damage..well at least 50% of the time!
MORALS
- Mage Bolt (Finisher) OR Grasping Darkensss (Kitting DoT)
- Rolling Winds
- Scintillating Energy
- Unleash the Winds
You can also drop one of the skill on the Path of changing ( i suggest Seed of Chaos ) and pick the Top moral to replace your moral 4. It deals more damage but it does not have the knockback effect. This is something you have an option. For warbands Demonic Scream is best as you want the tanks to do teh knockbacks and control the field. In smaller groups its hard to bomb with moral 4 and usualy u need less damage to kill someone.
PROS & CONS
Positives of AoE Build
- Excellent single target damage
- Very high AOE damage
- Great mobility
Negatives of Aoe Build
- Requires some player skill
- Medium / Low survivability
- High AP Demand (have some potions)
ROTATION(S)
- Glean Magic
- Baleful Transmogrification
- Withered Soul
- Seed of Chaos
- Mutating Blue Fire
- Pandemonium
- Rend Winds
VARIATIONS & GEAR COMBOS
Many of the various on this build will be on what tactics or morals you want to use according to your play style. The stats are the same always Intelligence, Critical, Wounds. As far as the gear goes, usualy for this patch you will not need to mix and match. Thats doesn’t mean that you can not. This build is to show you some of the many options around.