Logrin’s Forge Scenario

Scoring: 75 points for holding both capture points, 5 points per player kill.

Scenario Type: King of the Hill
Size: 12 Vs 12
Time Limit: 15 minutes
Victory Conditions: 500 points

Overview

Logrin’s Forge will test your skill at King of the Hill with two capture points and some difficult terrain to navigate. The two capture points, Logrin’s Hammer to the west and Logrin’s Anvil to the east, flank the center expanse. Main walkways connect the capture points to the center, and on either side of these are a pair of narrow passages. They make great shortcuts, as long as you mind that they can suddenly become choke points at any moment when a brawny enemy steps in your way.

Tip: Save instant cast spells until you need to move. Instant spells can be cast while on the run and usually have a longer recovery time than spells
with a cast time.

Intended Mechanics

  • Fight for the middle Objective
  • Capture then try to capture the next one while defending the first one.

Order & Destruction Strategy

You have multiple exit routes from your spawn point. Head to the middle objective. Win the fight and capture then move to the next available objective. They open at random.

Best Winning Strategy

This is a brute force Scenario not much tactics involved. Most likely you will end up either winning and keep killing capturing only the center objective or lose and possible wait in War camp for the surrender. There is no way out of this unless you have the firepower.