Introduction to Mount Gunbad
Welcome to Mount Gunbad, the premier level 40 dungeon in Return of Reckoning. As the entry point for endgame PvE content, it is a crucial destination for players seeking to acquire powerful gear and unlock essential abilities. The dungeon’s entrance is nestled in the northwest corner of The Badlands, at coordinates approximately 4k, 4k.
Mount Gunbad offers a structured introduction to level 40 dungeons, and while it is designed for max-level players, it is possible for players as low as level 32 to undertake the quests within. Experienced guilds and groups can comfortably include players in the mid-to-high 30s.
Key Rewards and Incentives
Mount Gunbad offers significant rewards that are highly sought after by players:
- Red-eye Set: The dungeon’s primary armor drop, the Red-eye set, is a crucial stepping stone for new level 40 players. Completing this set unlocks the Conqueror Ward, a vital passive ability that provides a significant advantage in both PvE and PvP.
- PQ Bags: Every successful boss kill rewards each party member with three different types of rewards bags:
- 2 Gold Bags: These are the most valuable, containing pieces of the Red-eye set.
- 2 Purple Bags: These contain additional valuable loot.
- 2 Blue Bags: These offer standard dungeon rewards.
- Eternal Seeds: Mount Gunbad is one of the few dungeons in the game that has a rare chance to drop Eternal Seeds for the Cultivating profession. These seeds have a tiny chance to drop from any enemy mob of Hero rank or above.
- Repeatable Quests: For players undertaking the dungeon for the first time, it is highly recommended to speak with the NPC in the starting room and accept the blue repeatable quests. These quests guarantee Red-eye armor pieces after defeating specific bosses three times, providing a reliable method for acquiring gear and reducing reliance on random number generator (RNG) drops from boss kills.
Dungeon Layout and Structure
Mount Gunbad is organized into three distinct wings, which can be completed in any order.
Each wing contains a series of bosses, and in some cases, optional bosses that can be skipped. To progress to the final boss of a given wing, your party must defeat the preceding bosses to disable the magical barriers blocking the path.
The dungeon’s design encourages strategic routing and provides flexibility for groups to choose their own path through the content. A mini map is available within the dungeon to help players navigate the complex layout.