Dragon’s Bane Scenario

Scoring: 3 points per player kill, 1 point every 2 seconds for holding a capture point (there are 3 separate capture points)

Scenario Type: King of the Hill
Size: 18 Vs 18
Time Limit: 15 minutes
Victory Conditions: 500 point

Overview

The Dwarf Engineers Guild has long maintained a testing ground near Thunder Mountain. There, they fashion new weapons and test them out in (relative) safety. When the Waaagh! marches into the lands around Thunder Mountain, greenskin scouts discover the testing grounds and move quickly to attack the Engineers. The outnumbered Engineers send for reinforcements, for if the greenskins overrun the testing grounds and
destroy the mad inventions that the half-crazed (or half genius?) Engineers have created, decades of research and meticulous craftsmanship will be undone.

There are five capture areas to gain on this map. In the center of the battlefield, Gyrocopter Hanger gives the most points per capture. The other four—Fireball Mortar, Gungnir’s Fist, Blasting Cart and Firing Range—all grant equal points per capture.

Intended Mechanics

  • Fight over control of all Ojectives

Order & Destruction Strategy

Strategies in this scenario vary lot and there is no ONE strategy.

  1. Capture one side objective either as a group or a few people the rest move to the middle
  2. Capture both side objectives with a few people (1-2) rest move to the middle
  3. Move as one in the middle objective capture and wait
  4. Move as one in the middle objective move to the rest – fight where you meat the enemy.

Best Winning Strategy

Most people – especially pugs- will go to capture one or both of the side objectives at start. The best strategy is to move to middle and capture it with the full force and kill the enemies there as you will have the numeric advantage. Then move as one to the rest of the objectives to maintain the numeric advantage since the enemy will try to recapture and keep splinting up. The map has small distances and you capture faster with more people – up to the limit. Optional if you can keep the at the war camp cap with 1 person.

Punt people into the lake to gain additional advantage, i would focus ranged and melee and leave the healers to be killed. Healer can still AoE heal from the lakes.

There is a murder ball mechanic in this scenario but i never used it.. maybe you can figure it out 🙂