Scenario Type: King of the Hill
Size: 18 Vs 18
Time Limit: 15 minutes
Victory Conditions: 500 points
Scoring: 3 points per player kill, 1 point every 2 seconds for holding a capture point (there are 3 separate capture points)
Overview
The Dwarf Engineers Guild has long maintained a testing ground near Thunder Mountain. There, they fashion new weapons and test them out in (relative) safety. When the Waaagh! marches into the lands around Thunder Mountain, greenskin scouts discover the testing grounds and move quickly to attack the Engineers. The outnumbered Engineers send for reinforcements, for if the greenskins overrun the testing grounds and
destroy the mad inventions that the half-crazed (or half genius?) Engineers have created, decades of research and meticulous craftsmanship will be undone.
There are five capture areas to gain on this map. In the center of the battlefield, Gyrocopter Hanger gives the most points per capture. The other four—Fireball Mortar, Gungnir’s Fist, Blasting Cart and Firing Range—all grant equal points per capture.
Order Strategy
Your spawn point lies on the south side of the map. Fireball Mortar is right next to you, so hop off the slope to the northeast and grab your first points. Control of the Gyrocopter Hanger not only gives the most points, but it also enables the possessor to use bombs against captured enemy locations. With that firepower, you want to concentrate your forces there and gain the points and firepower advantage. Avoid lingering on the bridges—knockback is deadly here—and don’t fight in the open fields in front of each side’s spawning ground. Open ground equals death with so many enemies
running around.
Destruction Strategy
Your spawn point lies on the north side of the map. Blasting Cart is right next to you, so hop off the slope to the southwest and grab your first points. Control of the Gyrocopter Hanger not only gives the most points, but it also enables the possessor to use bombs against captured enemy locations. With that firepower, you want to concentrate your forces there and gain the points and firepower advantage. Avoid lingering on the bridges—knockback is deadly here—and don’t fight in the open fields in front of each side’s spawning ground. Open ground equals death with so many enemies running around.