Born in the world of demons, dreadful Pain Reapers cast terrible curses upon their enemies, leaving them to rot alive. Spurred on by the flames of hell, Pain Reapers bring about massive destruction with their fire magic. And torment enemy souls with their crescent blades.
Skills
Additional effect: A fireball deals magic damage (Spell Power) to nearby enemies. Range increased by 3 meters.
Additional effect: Affected enemies are set on fire and take magic damage (Spell Power) for 3 seconds.
Additional effect: The meteor’s damage radius increases by 100%.
Special Ability
Every spell the Pyromancer casts gives them Heat, which gradually fills the Heat Meter.
Reaching the yellow zone (at 50%) of the Heat Meter grants all Pyromancer’s abilities bonus effect.
Reaching the red zone (at 100%) of the Heat Meter grants all Pyromancer’s abilities 30% more damage. However, using any ability in the red zone additionally causes an explosion that deals magic damage to the Pyromancer.
Skills:
The soul shadow detonates on contact with the Soul Eater to deal magic damage (Spell Power) in an area.
If the ability hits at least one enemy, it can be re-cast: the Soul Eater throws their blades in a target direction, dealing physical damage (Attack Power) to all enemies they hit in their path.
Special Ability
Stepping on soul shards, enemies destroy them.
Warlocks are mages who are highly skilled in damage-over-time curses. They can create tethers with enemies to deal damage, or with allies to heal them by sacrificing their own health. The Book of the Dead is their primary weapon.
Skills:
The Warlock launches a magic chain in a direction. This creates a tether between themself and an enemy or ally; the tether lasts 10 seconds. If the distance between the Warlock and a target exceeds 8 meters, the tether is broken. The Warlock can basic attack and use other abilities.
Tether with an enemy deals magic damage (Spell Power) over time. Damage increases over time.
When tethered to an ally, the Warlock sacrifices a portion of their health and additionally heals (Spirit) the ally. Healing increases over time.
The ability can affect two enemies.
The Warlock debuffs an enemy. After a 1-second delay, their next basic attack against the debuffed enemy strikes the enemy with fear that lasts 2 seconds (Spirit).
When the fear effect is activated, the ability can be re-cast on an ally binding their and the enemy’s souls together.
When the fear effect expires, debuffs are triggered. They deal magic damage (Spell Power) over 10 seconds and reduce movement speed by 30% (Spirit) for 3 seconds. The soulbound ally is healed by the amount of damage dealt and gets additional healing (Spirit).
For every active Warlock’s healing effect, allies restore their health (Spirit).
After the explosion, the effects remain active on their targets.
Special Ability
For every active buff on an ally, the Warlock gains 5% healing efficiency.
On activating the special ability, the Warlock sacrifices 20% of their current health to shield them for 300% of the sacrificed health. The Warlock’s movement speed increases by 30%. Shield and bonus movement speed last 5 seconds.
Born in the world of demons, dreadful Pain Reapers cast terrible curses upon their enemies, leaving them to rot alive. Spurred on by the flames of hell, Pain Reapers bring about massive destruction with their fire magic. And torment enemy souls with their crescent blades.