Herbalism is a primary gathering profession focused on collecting valuable resources from Kwalat bushes. These bushes  offer a variety of materials that increase in value with the bush’s age and size. Herbalism is ideal for players who wish to gather ingredients for Alchemy and other professions.

Mastery Levels

  • Newbie: 1 gathering cycle; Tier 1 nodes.
  • Journeyman: 2 gathering cycles; Tier 2 nodes.
  • Craftsman: 3 gathering cycles; Tier 3 nodes; reduced gathering time.
  • Expert: Advanced perks (details unknown).
  • Master: Ultimate efficiency (details unknown).

Harvesting and Materials

Herbalists harvest materials from three types of nodes: roots, grass, and flowers, each with three tiers. Higher-tier nodes yield more valuable resources, including epic materials like Rainbow Snail.

Common Materials:

  • Fragrant Root
  • Hazelnut
  • Jute
  • Silkworm Caterpillar

Uncommon Materials:

  • Blue Lotus
  • Carnivorous Plant
  • Magic Weeds
  • Six-leaf Clover

Rare Materials:

  • Petrified Spike

Epic Materials:

  • Rainbow Snail

Crafted Items

Using harvested materials, herbalists can craft items such as:

  • Cloth
  • Composite Material
  • Natural Oil
  • Organic Gel

Combining Professions

Herbalism pairs well with Alchemy, providing essential ingredients for crafting potent consumables.

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