Herbalism is a primary gathering profession focused on collecting valuable resources from Kwalat bushes. These bushes offer a variety of materials that increase in value with the bush’s age and size. Herbalism is ideal for players who wish to gather ingredients for Alchemy and other professions.
Mastery Levels
- Newbie: 1 gathering cycle; Tier 1 nodes.
- Journeyman: 2 gathering cycles; Tier 2 nodes.
- Craftsman: 3 gathering cycles; Tier 3 nodes; reduced gathering time.
- Expert: Advanced perks (details unknown).
- Master: Ultimate efficiency (details unknown).
Harvesting and Materials
Herbalists harvest materials from three types of nodes: roots, grass, and flowers, each with three tiers. Higher-tier nodes yield more valuable resources, including epic materials like Rainbow Snail.
Common Materials:
- Fragrant Root
- Hazelnut
- Jute
- Silkworm Caterpillar
Uncommon Materials:
- Blue Lotus
- Carnivorous Plant
- Magic Weeds
- Six-leaf Clover
Rare Materials:
- Petrified Spike
Epic Materials:
- Rainbow Snail
Crafted Items
Using harvested materials, herbalists can craft items such as:
- Cloth
- Composite Material
- Natural Oil
- Organic Gel
Combining Professions
Herbalism pairs well with Alchemy, providing essential ingredients for crafting potent consumables.