Healers are the lifeblood of any group in Warhammer Online: Return of Reckoning (RoR). Your role is not just to mend wounds, but to enable your allies to fight effectively, mitigate incoming damage, and even contribute to crowd control and debuffs. A skilled healer is often the difference between a triumphant push and a wipe.
While the specific spells and mechanics vary between healing careers (e.g., Archmage, Warrior Priest, Shaman, Disciple of Khaine for Order/Destruction), the fundamental principles of effective healing remain consistent.
The Core Philosophy of a RoR Healer
A masterful RoR healer excels at:
- Sustained Healing: Keeping the frontline and key damage-takers alive through continuous incoming damage.
- Burst Healing: Delivering rapid, high-impact heals to save allies from sudden, heavy damage.
- Damage Mitigation/Prevention: Using protective buffs, cleanses, and even timely crowd control to reduce the need for healing.
- Resource Management: Efficiently using your mana/resources to ensure you don’t run dry in critical moments.
- Situational Awareness: Knowing who needs healing most, anticipating damage, and avoiding enemy threats.
- Utility & Support: Contributing with buffs, debuffs, and even offensive capabilities when the healing demand allows.
Essential Healer Skills and Their Usage
1. Single-Target Heals (Direct & HoT)
- What they do: These are your primary tools for keeping individual allies alive.
- Direct Heals: Instantly restore a significant amount of health.
- Heal-over-Time (HoT): Apply a buff that restores health gradually over a duration.
- When they’re used:
- Direct Heals: Use these on allies taking heavy, focused damage, especially your tanks or a squishy DPS/healer being targeted by enemies. They are reactive and for immediate crisis management.
- HoTs: Apply these proactively to your tanks and anyone expected to take consistent damage. They are efficient for sustained healing and less mana-intensive over time. Keep them refreshed on key targets.
- Example: Your tank (Guarded by another tank, hopefully!) is taking consistent damage from enemy DPS. You keep your powerful HoT (e.g., Archmage’s “Restorative Burst” or Warrior Priest’s “Divine Favor”) active on them at all times. If their health suddenly drops significantly from a burst, you immediately follow up with a strong direct heal (e.g., Archmage’s “Gust of Wind” or Warrior Priest’s “Prayer of Healing”).
2. Area-of-Effect (AoE) Heals
- What they do: These spells restore health to multiple allies within a specified area around you or your target.
- When they’re used:
- Group Damage: When your entire group is taking widespread AoE damage (e.g., from enemy mages, or in a large melee scrum).
- Tight Formations: Effective when your group is stacked together, such as when pushing a door or holding a choke point.
- Efficiency: AoE heals are often less efficient per target than single-target heals but provide massive value when many allies are wounded.
- Example: Your warband just pushed through a gate, and several enemy Sorcerers unleash a volley of AoE spells, dropping multiple allies to low health. You quickly position yourself centrally and unleash your AoE heal (e.g., Shaman’s “Effigy of Mork” or Warrior Priest’s “Zealous Blessing”) to bring everyone back up.
3. Cleanses / Debuff Removal
- What they do: These abilities remove harmful debuffs (e.g., roots, snares, disarms, morale drains, damage-over-time effects) from your allies.
- When they’re used:
- Targeted CC: Immediately cleanse crucial crowd control effects from your tank (to maintain Guard or positioning), your DPS (to allow them to attack), or another healer (to allow them to continue healing).
- Debuff Removal: Remove dangerous damage-over-time effects or debuffs that reduce healing effectiveness.
- Morale Drains: If your class has a cleanse for morale drains, use it to prevent allies from losing their powerful morale abilities.
- Example: Your tank is rooted by an enemy Bright Wizard, making them unable to chase a fleeing enemy or reposition to block incoming damage. You immediately cast your cleanse (e.g., Disciple of Khaine’s “Touch of the Undying” or Warrior Priest’s “Sprit of the Devout”) on them to free them.
4. Protective Buffs / Shields
- What they do: These abilities grant temporary defensive bonuses, such as increasing armor, resistances, parry/block/disrupt chances, or applying absorb shields that soak incoming damage.
- When they’re used:
- Anticipate Burst: Apply these before your allies take heavy damage. If you see an enemy group focusing one of your DPS, shield them proactively.
- Opening Engagements: Buff your frontline tanks at the start of a fight to reduce initial incoming damage.
- Crisis Management: Use them on a target that is already low but needs to survive another hit or two while your direct heals land.
- Example: You see an enemy Chosen charging into your Bright Wizard. You quickly apply a defensive shield (e.g., Archmage’s “Shield of Saphery” or Disciple of Khaine’s “Sacrifice”) to the Bright Wizard, allowing them to absorb some of the incoming damage while you cast a heal.
5. Morale Abilities (Defensive & Offensive)
- What they do: These powerful abilities build up as you fight and heal. They can range from massive AoE heals, to complete CC immunity, to powerful offensive boosts.
- When they’re used:
- Defensive Morale (e.g., “Replenish Spirit,” “Balance of Power”):
- Crisis Healing: Use your healing morale spells when your group is taking extreme damage and multiple allies are critically low. They are often fight-changing.
- Pushing Through Choke Points: When your group needs to survive a concentrated enemy assault to reach an objective.
- Offensive Morale (less common for healers, but some exist):
- If your healing class has an offensive morale (e.g., Shaman’s “Go Faster, Ladz!”), use it to support a coordinated DPS burst on an enemy target.
- CC Immunity Morale (e.g., “Juggernaut”): Use this when you are heavily focused by enemy CC and need to guarantee your heals or escape.
- Defensive Morale (e.g., “Replenish Spirit,” “Balance of Power”):
- Example: Your warband is pushing into the keep lord room, and the enemy unleashes all their AoE. Multiple tanks and DPS are at very low health. You activate your rank 4 healing morale (e.g., Archmage’s “Mastery of the Hearth”), bringing everyone back up and allowing your group to continue the push.
6. Offensive Abilities / Debuffs / CC (Situational)
- What they do: Most healers have a small set of offensive spells, debuffs (e.g., healing reduction), or CC (e.g., single-target mezz, snare).
- When they’re used:
- Low Healing Demand: When your group is healthy and not under immediate threat, you can contribute extra damage or utility.
- Assisting Focus Fire: Apply healing reduction debuffs to enemy healers or targets your group is trying to burst down.
- Peeling: Use a quick snare or single-target CC on an enemy that is on your backline.
- Resource Management: Some offensive abilities may help with resource generation (e.g., Disciple of Khaine’s “Rune of Khaine” for Bloodlord).
- Example: Your tank is holding a single enemy. Your group is healthy. You might throw in a few offensive spells or apply a healing debuff to the enemy (e.g., Disciple of Khaine’s “Soul Rend”) to help your DPS finish them faster, while keeping an eye on health bars.
General Healing Principles
- Prioritization:
- Tanks: Your primary responsibility. Keep your tanks alive at all costs as they Guard your group.
- Other Healers: Keeping other healers alive ensures sustained healing output for the entire group.
- High-Value DPS: Protect your key damage dealers, especially if they are heavily targeted.
- Yourself: You can’t heal if you’re dead. Position safely and use self-heals/defensives when targeted.
- Positioning:
- Backline: Generally stay behind your frontline tanks and melee DPS.
- Line of Sight (LoS): Always ensure you have a clear line of sight to your allies. Don’t let environment or enemies block your heals.
- Avoid AoE: Stay out of enemy AoE and cleaves. Your survivability is paramount.
- Awareness: Know where your enemies are and be ready to move or use a defensive if you become a target.
- Anticipation: Don’t just react to low health. Watch enemy casts, know common burst combos, and pre-hot or pre-shield allies.
- Resource Management:
- Know your Costs: Understand which spells are mana-efficient and which are heavy drains.
- Efficient Usage: Use HoTs for sustained healing and direct heals for emergencies. Don’t spam your most expensive heals when it’s not necessary.
- Regen: Utilize any passive or active mana/resource regeneration abilities your class has.
- Communication: Call out if you’re being targeted, if you’re low on mana, or if you need help. Communicate your morale usage.
- Renown Skills: Prioritize Wounds, Toughness, and Willpower (or equivalent stat for your class). Renown abilities like “Stand Your Ground” (increased incoming healing) are incredibly strong.
- Potions: Carry healing and spiritual potions (mana/resource). Use them proactively to avoid running dry.
By mastering these skills and principles, you will become an indispensable healer, turning the tide of countless battles in Warhammer Online: Return of Reckoning.