Masters of disguise, Snipers don’t give enemies the chance to get close — nor to survive. When faced with Snipers on the battlefield, all their victims usually manage to glimpse before their deaths is a muzzle flash. Snipers are extremely foresightful, and with pinpoint accuracy, they know exactly how much time they need to reload or chamber a cartridge. Each shot must kill or severely injure an enemy, reducing their movement speed. The price they pay for any mistake may be their lives. When Snipers meet an extremely dangerous enemy, they use Magnum cartridges.
Skills
Additional effect from Magnum cartridges: The shot damages all enemies it hits in its path, slowing them.
This ability can be cast while the Sniper is moving. The Sniper’s attack speed reduces the cast time of the ability.
Additional effect from Magnum cartridges: the ability always deals critical damage.
Special Ability
Activating the special ability allows the Sniper to place a tracking totem that reveals a small area within the fog of war.
Passive: The Sniper can’t basic attack. To fire, a cartridge must be chambered. After 5 shots, the Sniper must reload, which takes 1.5 seconds (Attack Speed).
If the Sniper stands still for 3 seconds, they become invisible. When the Sniper moves or casts an ability, the invisibility effect ends.
Using the Q or E ability grants bonus movement speed.
Skills:
The Engineer fires at a target, dealing physical damage (Attack Power). Every combo point increases the damage the ability deals by 10%. At maximum combo points, a critical damage the ability deals is increased by 50%.If cast on a turret:
The Engineer remotely buffs a turret. Its next three shots deal 10% (Spell Power) more damage.Each combo point increases the buffed turret’s damage by 5% and the number of empowered shots by 1. At maximum combo points, the turret’s attack range is also increased.
If a second turret is nearby, the two will connect, creating an electric beam that reduces enemies’ movement speed by 40% and increases allies’ movement speed by 30%.
When placed, turrets have a durability level of 2 (out of a maximum of 4).
A turret’s durability level decreases over time and when it is damaged by enemies’ basic attacks. Each durability level increases the damage the turret deals by 15%.
The turret is destroyed when its durability level reaches 0.
The Engineer delivers a powerful blow to a target, dealing physical damage (Attack Power) and stunning the target for 2 seconds.If cast on a turret:
The Engineer hits the turret, causing it to generate an electric pulse.
The pulse deals magic damage and slows enemies within a short range from the turret and increases the turret’s attack speed for 5 seconds.Generates 2 combo points.
While the ability is active, the Engineer can choose turret’s targets remotely.
Special Ability
A turret’s durability level increases by 1 when the Engineer basic attacks it.
A turret is surrounded by an aura that grants the Engineer bonus armor and resistance.
Basic attack generates a combo point.
Berserkers fiercely rush into the midst of a battle, using their battle axes to split open the skulls of those unlucky enough to be on the wrong side. Fueled by battle, Berserkers’ rage grows with each strike, enabling them to deal additional damage to their opponents.
Skills:
The damage the ability deals is increased by 20% if the Berserker’s rage is greater than or equal to 50.
The ability causes an enemy to bleed (Strength) if the Berserker’s rage is greater than or equal to 50.
The leap generates 25 rage.
While the ability is active, the Berserker gains twice as much rage.
Special Ability
The Berserker’s basic attack generates 7 rage (critical damage generates 14 rage).
The Berserker has a 20% chance to land an additional hit on a target after a basic attack.
The Berserker gains 0% – 100% bonus attack power (based on their missing health).
Coming from a cold-hearted world of eternal winter, Mercenaries are not used to feeling pity: it’s kill or be killed. Usually, Mercenaries work as a trio: while Snipers take out enemies from a distance, Berserkers break through enemy ranks in a formidable onslaught, covered by heavy fire from Engineers’ turrets.