Apothecary

Apothecaries create potions. On interbellum, ALL potions share a single 2 minute long cooldown. In addition, super long duration stat potions and liniments are a thing of the past. Apothecary hasn’t changed too much. You are required to have a vial, a main ingredient, and 3 optional ingredients.

Stats

There are 5 stats that alter the type of potion you create.

  • Power: determines how effective the potion is.
  • Stability: is a limiter to control the optional ingredients. If the value is below 0, the potion will fail. If the value is equal to 0, the potion will have -1 power. If the value is above 0, the potion will have no side effects.
  • Multiplier: determines how many potions are created.
  • Duration: determines how long the potion lasts.
  • Critical: is a percent chance to add 4 second duration to the potion for free.

Materials

  • White Vial Stability: 1 Green Vial Power: 1 Stability: 1 Critical%: 14
  • Blue Vial Stability: 2 Multiplier: 1 Duration: 2 Critical%: 4
  • White Main Ingredient: Power: 5 Stability: -1 Multiplier: 1 Duration: 6 Critical%: 10
  • Blue Main Ingredient: Power: 9 Stability: -3 Multiplier: 1 Duration: 6 Critical%: 1
  • White Stabilizer: Stability: 1 Blue Stabilizer Stability: 2 Multiplier: 1
  • White Extender: Power: -1 Duration: 2
  • Green Extender: Power: -2 Duration: 4
  • Blue Extender Power: -3 Duration: 6
  • White Multiplier: Stability: -1 Multiplier: 1
  • Green Multiplier: Stability: -1 Multiplier: 2
  • Blue Multiplier: Power: -1 Stability: -1 Multiplier: 3 Duration: 2
  • White Stimulant: Critical%: 10
  • Green Stimulant: Critical%: 30
  • Blue Stimulant: Stability: 1 Critical%: 40

Potion Types

  • Power Potion: grants (30 * power) melee attack power, ranged attack power, spell attack power, and restoration power for the duration.
  • Critical Potion: grants (135* power) critical hit rating and (270 * power) potency for the duration.
  • Armor Potion: grants (250 * power) Armor for the duration.
  • Restoration Potion: restores (40 * power) health every 2 seconds for the duration.
  • AP Potion: grants (2 * power) AP regen for the duration.
  • Adrenaline Potion: grants (2 * power) adrenaline regen for the duration.
  • Mass Potion: grants (0.3 * power) mass and (10 * power) pushback immunity for the duration.

There may be more potion types in the future, but this is what is confirmed for now.

Hedge Wizard

Hedge Wizards create talismans and resurrection stones. Talismans go into talisman slots on gear improving the value of stats. Resurrection stones allow any player to resurrect an ally whenever they are out of combat. You are required to have a container, a fragment, an essence, a gold dust, and a curio.

Stats

There are 4 stats that determine the type of item you create.

Power determines the value of talismans. It has no effect on resurrection stones.

Duration determines how long a talisman lasts and the cast time on resurrections stones. Non permanent talismans deteriorate while you are logged in and their timer starts whenever they are socketed.

Duration Value = Talisman Time = Resurrection Stone Cast

  • 1 = 8 hours = 12s
  • 2 = 1 day = 10.5s
  • 3 = 2 days = 9s
  • 4 = 3 days = 7.5s
  • 5 = 4 days = 6s
  • 6 = 5 days = 4.5s
  • 7 = 6 days = 3s
  • 8 = Permanent = instant

Critical is a chance to add 1 power and 2 duration.

Special is a chance to add 3 power and 2 duration. You can only have a special or a critical, not both.

Materials

  • White Container Special: 1
  • Green Container Power: 1 Special: 2
  • Blue Container Power: 2 Special: 5
  • Purple Container Power: 3 Special: 10
  • White Fragment Power: 10 Critical%: 25 Duration: 1
  • Green Fragment Power: 12 Critical%: 15 Special: 15 Duration: 1
  • Blue Fragment Power: 15 Duration: 2
  • Purple Fragment Power: 20 Duration: 1
  • White Essence Critical%: 3
  • Green Essence Power: 1 Critical%: 10
  • Blue Essence Power: 2 Critical%: 25
  • Purple Essence Power: 4 Critical%: 40
  • White Gold Dust Critical%: 2
  • Green Gold Dust Critical%: 5 Duration: 1
  • Blue Gold Dust Critical%: 10 Duration: 2
  • Purple Gold Dust Critical%: 10 Duration: 3
  • White Curio Special: 1
  • Green Curio Special: 5 Duration: 1
  • Blue Curio Special: 10 Duration: 1
  • Purple Curio Special: 15 Duration: 2

Talisman Types

Stat – Value per Power

  • Strength – 1
  • Ballistic Skill – 1
  • Intelligence – 1
  • Toughness – 1
  • Weapon Skill – 1
  • Initiative – 1
  • Willpower – 1
  • Agility – 1
  • Wounds – 1
  • Armor – 3.16
  • Piercing Resistance – 10.46
  • Impact Resistance – 10.46
  • Ichor Resistance – 10.46
  • Elemental Resistance – 10.46
  • Spiritual Resistance – 10.46
  • Corporeal Resistance – 10.46
  • Block Rating – 10
  • Penetration – 3.16
  • Sagacity – 3.16
  • Critical Hit Rating – 7.13
  • Fortitude – 14.26
  • Max AP – 0.33

Cultivator

Cultivators grow potion ingredients and gold dust out of seeds. You require a seed, but soil, water, and nutrients are optional. There are no seed levels on interbellum.

Results

There are four types of results you can get from cultivating.

  • Failure: nets you 1 white quality ingredient.
  • Normal: nets you 1 white quality ingredient and 1 seed.
  • Critical: nets you 2 white quality ingredients and 2 seeds.
  • Special: nets you 1 white quality ingredient, 1 seed, and 2 blue quality ingredients.

Stats

There are 4 stats that alter cultivating.

  • Growth Time changes how long before you can cultivate a planted seed.
  • Failure is your chance to get a failure result.
  • Critical is your chance to get a critical result.
  • Special is your chance to get a special result.

Materials

  • Seed: Growth Time: 300 Failure: 75
  • White Soil: Growth Time: -15 Failure: -15 Special: 1
  • Green Soil: Growth Time: -30 Failure: -30 Special: 3
  • Blue Soil: Growth Time: -45 Failure: -45 Special: 5
  • White Water: Growth Time: -30 Failure: -10 Critical: 10
  • Green Water: Growth Time: -45 Failure: -20 Critical: 20
  • Blue Water: Growth Time: -60 Failure: -30 Critical: 30
  • White Nutrient: Growth Time: -45 Critical: 1 Special: 5
  • Green Nutrient: Growth Time: -60 Critical: 5 Special: 10
  • Blue Nutrient: Growth Time: -75 Critical: 10 Special: 15

Gathering

Salvagers can destroy green, blue, and purple quality items. You will always gain a fragment of the item’s rarity with a stat chosen at random from the stats on the item. You can gain essences and nutrients up to the item’s rarity as well on salvage. There is a small chance to crit salvage and gain 1 fragment, 1 essence, AND 1 nutrient at a quality 1 higher than the item destroyed. Butchers and Scavengers can loot corpses which then disappear. Both of these professions can loot any type of corpse. Player corpses generate better items significantly more often than NPC corpses. The difference between these two professions are the items that they can obtain from said looting.

Interbellum - Profession

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