
Scoring: 5 points per player kill, 10 points every 5 seconds for holding a captured area.
Scenario Type: King of the Hill
Size: 18 Vs 18
Time Limit: 15 minutes
Victory Conditions: 500 points
Overview
This is a rotating King of the Hill match where one or two of three locations will be
available for capture at specific times during the scenario. The three capture locations
are the Broken Bridge, the Mill, and the Factory. The first location to open is always the Broken Bridge, but from there it’s entirely random as to which capture location will open next. To capture these locations, you need to interact with the flag and keep the opposing team from doing the same for about 30 seconds. If successful, your side starts earning points for holding the area. After three to four minutes, another capture area opens. The time these locations stay open overlap slightly and force a decision upon defenders: leave to assault the new location, or stay to protect the currently
captured location
Intended Mechanics
- Fight for the middle Objective
- Capture then try to capture the next one while defending the first one.
Order & Destruction Strategy
When you enter this scenario, you head straight to the Bridge. The Broken Bridge is a flat, open location that is readily assaulted from all angles. Of all the capture locations in this scenario, it is the hardest to hold. To the sides are the Mill and Factory. Again here you need to win the fight to control the objective. This is even for ranged and melee as it is open field and you can chase and kite. After that you can if you want cap the next objective or keep killing.
Best Winning Strategy
This is a brute force Scenario not much tactics involved. Most likely you will end up either winning and keep killing capturing only the center objective or lose and possible wait in War camp for the surrender. There is no way out of this unless you have the firepower.