Scenario Type: King of the Hill
Size: 18 Vs 18
Time Limit: 15 minutes
Victory Conditions: 500 points
Scoring: 5 points per player kill, 10 points every 5 seconds for holding a captured area.

Overview

This is a rotating King of the Hill match where one or two of three locations will be
available for capture at specific times during the scenario. The three capture locations
are the Broken Bridge, the Mill, and the Factory. The first location to open is always the Broken Bridge, but from there it’s entirely random as to which capture location will open next. To capture these locations, you need to interact with the flag and keep the opposing team from doing the same for about 30 seconds. If successful, your side starts earning points for holding the area. After three to four minutes, another capture area opens. The time these locations stay open overlap slightly and force a decision upon defenders: leave to assault the new location, or stay to protect the currently
captured location.
 

Order Strategy
 

When you enter this scenario, you can head straight to the Bridge or flank left and right. The Broken Bridge is a flat, open location that is readily assaulted from all angles. Of all the capture locations in this scenario, it is the hardest to hold. To the sides are the Mill and Factory. Each has a main path that leads to the flag, but each is also reached by a tunnel. Use the tunnels to approach locations by surprise. Keep scouts out watching for active and give you a head start on your opponents.
 

Destruction Strategy
 

When you enter this scenario, you can head straight to the Bridge or flank left and right. The Broken Bridge is a flat, open location that from all angles. Of all the capture locations in this scenario, it is the hardest to hold. To the sides are the Mill and Factory. Each has a main path that leads
to the flag, but each is also reached by a tunnel. Use the tunnels to approach from the back and take these locations by surprise. Keep scouts out watching for the new capture areas to become active and give you head start on your opponents.

RvR Tip: Talk to your teammates and coordinate your tactics.
The team that works together the best, unless vastly outnumbered, should win.

The mechanic of this scenario is switched to rotating king of the hill.  The fight starts at the fallen bridge, then one realm captures it the fight will move either to the mill or the factory battle objective. Then you have to decide if you rush to the new objective or if you stay to defend the previous objective, which remains open for a short while.

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