Ironclad Scenario

Scenario Type: Capture the flag
Size: 6 Vs 6
Time Limit: 15 minutes
Victory Conditions: 500

Overview 

From the port at Barak Varr, Dwarf ironclads, full of blood-mad slayer privateers, set sail to seek battle and plunder upon the high seas of the old world. But Orc sea-hulks from the Black Gulf shipyards, their decks crammed with Choppas freebooters, have ambushed the Dwarfs in a bid to slaughter their hated foes. seize the Engine Room, Central Gangway and Upper deck to achieve victory amid a sea of blood!

Intended Mechanics

  • Capture the Battle Objectives

Order & Destruction Strategies

The map is deceptive.  There are multiple levels inside the ship.  Order starts at the bottom in the cargo hold while Destruction starts on a boarding ship off the port bow.
Three Objectives to be captured. Capture the closet Battle Objective and move to control the entire ship. 

In T4 Version AoE heals can cover almost the entire ship. No line of sight required. Position well!

Best Winning Strategy

Try to make your group melee rather than ranged (if you can) since you will be fitting in extremely close quarters and minimum line of sight. Playing as a ranged in this scenario is a huge disadvantage.

Move quickly to middle Battle Objective and capture then try to defend as best as you can. Don’t push unless you are sure you can win this.

Ranged: If you play ranged try to position on ramps and have the melee body block as best as they can so you can DPS in relative safety.

Melee: Stay close to your tanks and keep an eye on your ranged and healers.

Tanks: Do what you do .. guard swap dance and keep everyone safe.

Healers: If all goes well you should be out of sight AoE healing. Step put of cover to HoT people and do a few single target healing.

This is a hard T4 Scenario. Original version was only T1. T4 skills make this Scenario hell. You been Warned!!