Career information | |
---|---|
Race | Greenskins |
Role | Tank |
Armor | Heavy |
Weapons | 1h Sword, 1h Axe, 2h Sword, 2h Axe, Shield, |
Special Mechanic | Brawling |
Mirror Career | Swordmaster |
Gender | None |
Abbrevations | BO, BOrc |
Archetype: Tank
Special Mechanic: Brawling
Class Details: Black Orcs love a good brawl, and always manage to get into the thick of them. Their onslaught of attacks allow Black Orcs to press forward into the fray with a continuous flow of strikes, unlocking more abilities with each successive blow.
Combat for a Black Orc revolves around engaging and defeating enemies one at a time, while weathering the fire of their allies. As a front line fighter, the Black Orc is well equipped to withstand the attacks of his enemies. Though protected by shield and armor, and possessing a hearty constitution, his greatest strength lies in his ability to disable his primary opponent. His use of jarring blows and unexpected attacks allow the Black Orc to exploit the openings they create to reduce the enemy’s ability to fight back.
Career Masteries
Black Orcs love a good brawl, and are always the first ones to charge into the hectic chaos of combat. Over enough generations, this has ensured that the only surviving Black Orcs are the toughest of the tough and the meanest of the mean, resulting in a group known for their brutality and sturdiness even among other Greenskins.
Black Orcs are master tacticians, and brilliant combat fighters without intellectual peer among the Greenskins, for they can actually formulate and follow a detailed and complex battle plan. Some warriors of other races have been known to occasionally point out that a Black Orcs plans somehow seem to consist of nothing more than progressing from “Hit im!” to “Oi, es still standing, hit im again!”, and then back to “Him im!” again…but they’re careful not to sound mocking or dismissive, for in the hands of a Black Orc, such a plan is crushingly effective.
Path Of Da Brawler
A master of this path believes that the best way to win a fight is through choppin the other guy into little pieces quickly. He scoffs at the thought of using a shield, since that just makes it harder to swing a massive Big Choppa around, and he doesn’t need anything getting between him and his choppin!
Path Of Da Toughest
A specialist in this path sees the wisdom in using a massive shield and taking care to defend himself against attacks – after all, while choppin is grand fun, living through the fight so that he can do some more choppin later is an appealing prospect as well.
Path Of Da Boss
If there’s one thing that an Orc Boss can do better than anyone, its yelling at those who aren’t as big as him. A specialist in this path has had long practice at yelling, shouting, and encouraging his group to fight onward and be strong – although its still a point of military debate whether the Orcs allies are actually inspired to press forward and fight, or whether there simply trying to get the Orc to stop his deafening bellows and reeking breath.
Important Stats
As a Black Orc you will need the following statistics which you can improve using armor sets, weapons, rings, talismans and renown points.
Block: Increases your chance to defend against all attacks with a shield.
Wounds: Increases your overall HP. You can never have enough HP.
Toughness: Reduces damage dealt to you by opponents.
Parry: Increases your chance to defend against melee attacks.
Acquiring Gear
There are many ways to get gear:
- Open RvR: The gear and weapons you get here are for your main spec. When you kill or lock a zone you will be given a number of War Crests according to your level which you can trade for armor and weapons. At the end of a zone if you roll high enough you will be give a color bag with may contain certain tokens that you can trade and get a jewel set. Engineers don’t have defensive jewels set like other classes.
- Scenarios: Scenarios remain a very strong source of gear. You continue to earn War Crests at the end of every scenario, which are then traded with vendors in Altdorf (Order) or the Inevitable City (Destruction) for armor and weapons. The quality of gear from scenarios can still be among the best in the game, making them a crucial part of gearing up.
- Achievements & Tokens: The Tome of Knowledge is still a vital system. By completing achievements (e.g., killing a certain number of creatures, collecting specific items, or exploring areas), you unlock entries in your Tome. These unlocks can reward tokens that are then traded in the library in Altdorf or the Inevitable City for unique jewels or tactics. Some very desirable sets and bonuses can be acquired this way. The development team has continued to add more Tome Achievement Unlocks, including some tied to Live Events as of 2025.
- Tier 4 epic quests: The epic quest lines in each area continue to be a source of significant rewards. Upon completing these lengthy, multi-step quest chains, you are typically given a choice of a powerful item, often with unique appearances or stats. These quests are a reliable way to get high-quality gear.
- Dungeons & Lairs: Dungeons and lairs are still important for acquiring gear, weapons, and jewels, both while leveling up and for end-game progression. The RoR team has been actively updating and even adding new PvE content. For example, as of early 2025, there’s a “Lost Vale” dungeon update introducing new armor sets (Dark Promise sets, including main spec, off-spec, and hybrid options), and materials for crafting permanent rings.
- Ward System: The game utilizes a “Ward” system where you often need to unlock lower-tier Ward sets before being able to equip higher-tier dungeon gear (e.g., Gunbad -> City -> Bastion Stair).
- Public Quests (PQs): While not strictly “dungeons,” PQs are large-scale PvE events that can also provide gear through loot bags. RoR has implemented different difficulties for PQs (Easy, Normal, Hard) which scale with the recommended number of players and offer varying loot quality.
The Black Orc: Unstoppable Force of the Destruction Frontline
The Black Orc in Warhammer Online: Return of Reckoning is a quintessential tank class, embodying the brutal, relentless spirit of the Greenskin horde. They thrive on direct engagement, using a continuous onslaught of strikes to unlock more powerful abilities. This makes them a uniquely offensive tank, highly valued across all scales of Realm vs. Realm (RVR) combat.
RVR Strengths: The Aggressive Guardian
- Brawling Mechanic: Offense as Defense: Black Orcs love a good brawl, and their core “Onslaught” or “Brawling” mechanic perfectly reflects this. With each successive blow, they unlock more powerful abilities, allowing them to press forward into the fray with a continuous flow of strikes. This isn’t just about personal damage; it means their defensive capabilities are often tied to their offensive aggression, making them highly proactive and dangerous.
- Best DPS Tank in the Game (2020): While their primary role is tanking, the Black Orc, particularly in a 2-handed “DPS” setup, boasts the best damage output of all 2-handed tanks in the game (as of 2020). This allows them to contribute significantly to group damage, making them a dual threat on the frontline. The “Brawling” mechanic, while complex, adds depth and fun to their playstyle, with add-ons like “Plan-b” helping to optimize it.
- Versatility Across All RVR Scales: The Black Orc is incredibly versatile and welcomed in all aspects of RVR:
- Small Groups (Duos, 6v6s, Scenarios, Ranked Scenarios): Their ability to provide protection (Guard, Challenge) while also dishing out high damage and significant crowd control makes them excellent for aggressive small-group play. They can peel for allies, control enemy threats, and contribute heavily to kills.
- Warbands (24-Man Groups): Their raw tankiness, coupled with their high damage output and powerful AoE crowd control (Punt, Root, Knockdown), makes them an indispensable part of any warband’s frontline. They can effectively hold choke points, disrupt enemy formations, and spearhead pushes.
- Comprehensive Tanking Toolkit: Like all tanks, Black Orcs have access to essential protective and control skills:
- Guard: Guards 1 person and takes 50% of their damage, which can be blocked. Mastering Guard switch is crucial for optimal protection.
- Challenge: Reduces incoming damage for their party by 50%.
- Crowd Control: A robust array of crowd control abilities, including Punt, Root, and Knockdown, vital for controlling the flow of battle and protecting allies.
RVR Challenges: Mastering the Onslaught
- Complexity of Brawling Mechanic: While fun and powerful, the “Brawling” mechanic requires active management to maximize its benefits. Players need to understand how to maintain their “Onslaught” to unlock and utilize their most powerful abilities effectively, adding a layer of complexity to their game play.
The Black Orc in RVR: The Brutal Vanguard
The Black Orc is a frontline force of nature in Warhammer Online: Return of Reckoning. Their unique “Brawling” mechanic perfectly blends offense with defense, allowing them to deal significant damage while enduring the brunt of enemy assaults. As the premier DPS tank on the Destruction side, and with a full toolkit of essential tanking abilities, the Black Orc is an invaluable and highly desired asset in any RVR group, from skirmishes to full-scale warbands. They are the definition of an aggressive, unyielding vanguard.
Warhammer Online: Return of Reckoning (RoR) offers a classic RvR (Realm vs. Realm) experience, and playing a tank effectively is crucial to your realm’s success. Tanks are the backbone of any group, soaking up damage, controlling the battlefield, and protecting their squishier allies. Here’s a guide to mastering the tank role in RoR:
The Core Philosophy of a RoR Tank
Unlike many modern MMOs where tanks primarily hold aggro through damage, RoR tanks excel at:
- Damage Mitigation: Directly reducing incoming damage to themselves and, more importantly, their allies.
- Crowd Control (CC): Disrupting enemy formations, preventing damage, and setting up kills for their DPS.
- Debuffing: Weakening enemies to make them easier for your allies to kill.
- Peeling: Protecting your healers and ranged DPS from enemy threats.
Essential Tank Skills and Their Usage
While specific skill names and effects vary slightly between the different tank careers (Knight of the Blazing Sun, Ironbreaker, Swordmaster for Order; Chosen, Black Orc, Black Guard for Destruction), the core mechanics and their application are similar.
1. Guard (Core Tank Mechanic)
- What it does: Guard is arguably the most important tank ability. When active on a groupmate within 30 feet, it transfers 50% of the damage they take and 35% of the hate they generate (in PvE) onto you.
- When it’s used:
- Always be guarding someone! This is non-negotiable. Your primary goal is to keep your squishier allies alive.
- Prioritize high-value targets: Generally, this means your healers first, then your high-DPS allies (especially ranged or caster DPS who are often targeted).
- Situational Switching:
- Emergency Peeling: If an enemy DPS suddenly switches onto one of your squishy allies who is taking heavy damage, quickly switch your Guard to them to absorb a significant portion of that damage.
- Focus Fire: If your group is trying to burn down a specific enemy, Guard the allied DPS who is focusing that target. This allows them to stay aggressive without fear of being instantly burst down.
- Objective Play: When guarding a flag or an important objective, you might guard a backline DPS or healer who is holding the point while you physically block incoming enemies.
- Example: Your Bright Wizard (BW) is getting focused by a Marauder and a Witch Elf. Your healer is busy healing the frontline. You immediately Guard the BW. Now, half the damage they take is transferred to you, allowing your healer to catch up or giving the BW a crucial window to escape or retaliate.
2. Taunts & Challenges (Threat & Damage Mitigation)
- Taunt (Single Target):
- What it does: Forces a single enemy to attack you and, in RoR, often increases the damage you deal to them for a short duration. It also interrupts currently building abilities.
- When it’s used:
- PvE Threat Management: In dungeons and open-world PvE, this is your primary way to keep a specific mob on you.
- PvP Interrupt & Focus: Use it on an enemy healer to interrupt a heal, or on a high-damage enemy to direct their attacks onto you, taking pressure off your allies. It can also be used to increase your damage output on a key target for your group to burst down.
- Challenge (AoE):
- What it does: Forces multiple enemies in front of you to attack you and reduces the damage they deal to anyone other than you.
- When it’s used:
- Frontline Engagements: In large-scale RvR (Realm vs. Realm) battles or scenarios, use Challenge when you’re engaging a group of enemies to reduce their overall damage output on your team. Tanks will often rotate their Challenges to keep enemies consistently under this effect.
- Objective Defense: When defending a keep door or a tight choke point, using Challenge on cooldown can significantly reduce incoming damage to your entire group.
- Example (PvP): A large enemy warband is pushing your keep door. As the primary tank, you charge in, hit your AoE Challenge, and then follow up with your single-target Taunt on their most dangerous melee DPS. This pulls their focus and reduces their damage on your squishy backline trying to hold the door.
3. Knockbacks & Knockdowns (Crowd Control)
- What they do: These abilities forcefully displace enemies, interrupting casts, creating space, and sometimes stunning them momentarily.
- When they’re used:
- Peeling: This is a crucial peeling tool. If an enemy melee DPS is on your healer, use a knockback to send them flying, giving your healer precious time to reposition or heal themselves.
- Environmental Kills: RoR has many ledges and cliffs. Punting an enemy off a cliff for an instant kill is incredibly satisfying and effective.
- Interrupting Important Casts: While Taunt can interrupt, a well-timed knockback can disrupt a critical channeled ability or powerful cast from an enemy.
- Isolating Targets: Knocking an enemy tank away from their guarded target can create a window for your DPS to quickly burst down a squishy enemy.
- Example: You see an enemy Bright Wizard starting to cast a powerful AoE nuke. You quickly use your knockback ability to send them flying, interrupting their cast and potentially saving your group from massive damage.
4. Defensive Buffs (Self & Group Survival)
- What they do: These skills vary by tank class but typically involve increasing your armor, resistances, parry/block/disrupt chances, or granting temporary invulnerabilities. Some also provide group-wide defensive bonuses.
- When they’re used:
- Anticipate Burst: Use your defensive cooldowns before you take heavy damage, not after. If you see an enemy group focusing you, pop your defensive buffs.
- Mitigate AoE Damage: Abilities like the Knight of the Blazing Sun’s “Hold the Line!” increase dodge and disrupt for allies behind you, making them excellent for defending against ranged and magical attacks in group engagements.
- Objective Holding: When defending a flag or a bottleneck, using your group defensive buffs can make your team significantly tougher to dislodge.
- Example: You’re leading a charge into a crowded area in RvR. You anticipate incoming ranged and magic damage, so you activate a defensive buff like “Hold the Line!” (if you’re a KotBS) to bolster your allies’ defenses as you push in.
5. Debuffs (Weakening Enemies)
- What they do: Tanks often have abilities that reduce enemy armor, damage, healing received, or apply snares/roots.
- When they’re used:
- Focus Fire Enhancement: Apply armor or resistance debuffs to the enemy target your group is focusing, helping your DPS melt them faster.
- Controlling Movement: Snares and roots are excellent for preventing enemies from escaping or reaching your backline.
- Damage Reduction: Debuffs that reduce enemy damage output can significantly ease the burden on your healers.
- Example: You’ve successfully taunted and guarded your healer, drawing the attention of an enemy Chosen. You then apply an armor debuff to the Chosen, allowing your allied DPS to chew through their defenses more effectively. If the Chosen tries to run, you follow up with a snare to keep them in range.
General Tanking Principles
- Map Awareness: Always be aware of your surroundings, where your allies are, and where the enemy threats are coming from. This dictates who you Guard, who you CC, and where you position yourself.
- Positioning is Key:
- Protect the Backline: Position yourself between your healers/ranged DPS and the incoming enemy threats. Be a physical barrier.
- Control Choke Points: Tanks excel at holding narrow passages or doorways, preventing enemy pushes.
- Initiate & Absorb: Be the first one into a fight to absorb the initial burst and draw aggro.
- Communication: Call out targets, communicate your cooldowns, and inform your healers if you’re taking heavy damage.
- Adaptability: No two fights are exactly alike. Be prepared to switch your Guard target, adjust your positioning, and prioritize different CC based on the flow of battle.
- Renown Skills: Invest your Renown points wisely into defensive stats like Toughness, Wounds, and parry/block/disrupt. Renown abilities like “Stand Your Ground” (increased incoming healing) or “Juggernaut” (temporary CC immunity) are incredibly valuable.
- Potions: Always carry healing and defensive potions. They can provide a crucial burst of survivability in dire situations.
By understanding and effectively utilizing these core skills and principles, you’ll be well on your way to becoming an invaluable tank in Warhammer Online: Return of Reckoning, leading your realm to victory on the battlefield!
Pre Best in Slot Gear
🚧Pre-Best-in-Slot Gear Set:
Helmet: Ruin Set
Shoulders: Ruin Set
Cloak: Ravack’s Cuvva (Auction House) https://wiki.returnofreckoning.com/Ravack
Chest: Redeye Set
Belt: Redeye Set
Gloves: Ruin Set
Boots: Redeye Set
Mainhand: Sentry’s Choppa of Tyranny
Offhand: ShieldBeader’s Blocka of Tyranny
Jewelry Slot 1: Rough Gunbad Diamond (+2% Block)
Jewelry Slot 2: Genesis Gragment of Everlasting
Jewelry Slot 3: Sentinel (+6%Block) or Genesis Fragment of the Undying
Jewelry Slot 4: Mark of Bulwark
Talisman: 4×23 Wounds for ~1001 Wounds + 4×23 Initiative or Better
Best in Slot Gear
⭐Best-in-Slot Gear Set:
Helmet: Sovereign Warboss Set
Shoulders: Sovereign Warboss Set
Cloak: Sovereign Warboss Set
Chest: Sovereign Warboss Set
Belt: Sovereign Warboss Set
Gloves: Sovereign Warboss Set
Boots: Sovereign Warboss Set
Mainhand: Sentry’s Cutta of Anathema
Offhand: Shielbearer’s Blocka of Ananthema
Jewelry Slot 1: Rough Gunbad Diamond (+2% Block)
Jewelry Slot 2: Genesis Gragment of Everlasting
Jewelry Slot 3: SentinelRing (+6%Block)
Jewelry Slot 4: Sovereign Tuff Chain of da Warboss
Talisman: 4×23 Wounds for ~1001 Wounds + 4×23 Initiative or Better